パパ活パコリMAX!! 制作進捗⑳ + U149らくがき

いつも支援・応援有難う御座います!

今週もお疲れ様でした


今週も落書きとアニメ制作の進捗を報告していきます!

落書きの方はU149のチン嗅ぎイラスト

おちんちんに夢中になっちゃってるJSアイドル…良いですよね♥

去年から暇を見ては描いて、気付いたら13人全員描けそうなので描いちゃいます!



アニメの方は顔や動きの調整と台詞を追加していきました

台詞追加版はまだ公開しませんが、調整後のgifアニメをアップします

一番大きな調整点は正常位時の女の子の体の動きを全て物理演算化している点です


調整前は正常位時の男の腰と女の子の動きが連動していましたが

調整後は男の腰の動きを受けて女の子の股間→腰→頭→髪の毛と連動(物理演算)して動いています

※物理演算というのはlive2dの機能の名称で、動きを入力すると別の動きが設定した計算結果で出力されます


物理演算化しなくてもそれなりのアニメには見えるんですが少し単調な動きに見えます

物理演算化すると各部位がバラバラに動くので動きがリッチに見えます


デレステやプリコネ、最近ではブルアカのSSRイラストはlive2dの物理演算が綺麗でとてもリッチに見えますね!


とまぁ、技術的な話は面白くないと思うので簡単に言うと

何かエロくて綺麗に見える機能!という感じです


ただ滅茶苦茶手間がかかります…

絡みが有る部分を破綻しないように作るのは何度やっても難しいですね…



来週はラストシーンを作成して

再来週は全体に細かい部分を追加して

その次の週に声優さんへの依頼ファイルを作成…出来るかな…?



Thank you so much for your continued support and encouragement!

Great work this week, everyone!


Here's this week's progress report on my doodles and anime production!

For the doodles, it's an illustration of U149 sniffing a penis.

A JS idol completely obsessed with penises... it's great, right? ♥

I've been drawing these whenever I had free time since last year, and before I knew it, I realized I could draw all 13 of them, so I'm going to do it!



For the animation, I've been adjusting faces and movements while adding dialogue.

I won't release the dialogue-added version yet, but I'll upload a GIF of the adjusted animation.

The biggest adjustment is that all the girl's body movements during missionary position are now physics-simulated.


Before the adjustment, the guy's hips and the girl's movements were linked during missionary.

After the adjustment, the girl's crotch → hips → head → hair all move in sync (physics simulation) in response to the guy's hip movements.

*Note: “Physics simulation” is the name of a Live2D feature where inputting one movement outputs another based on predefined calculations.


Even without physics simulation, the animation looks decent, but the movements feel a bit monotonous.

With physics simulation, each body part moves independently, making the motion look richer.


The SSR illustrations in Deresute, Pricone, and recently Blue Archive look incredibly rich and beautiful thanks to Live2D's physics simulation!


Anyway, since technical talk isn't that interesting, to put it simply:

It's basically a feature that makes things look sexy and beautiful!


But it's incredibly labor-intensive...

Making parts with interactions work without breaking down is difficult no matter how many times I do it...


Next week, I'll create the final scene.

The week after that, I'll add fine details throughout.

The week after that, I'll create the request files for the voice actors... I wonder if I can manage it...?















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