Game Build: Beta v0.1.2.6e

Installation Instructions can be found here.

The code for this month can be found here.

Changes

  • Added a new run animation to the protagonist
  • Overhauled the combat victory rewards UI
    • Now shows experience and level changes for each character
      • Stat growth from leveling up is now displayed when a character levels up
    • Added new images for enemy unit icons in combat
    • Removed the banner message that warns the player when a party member has unspent points
  • Goldra’s Speed Demon minigame changes
    • Charge changes are now multiplied by the combo count
    • Region detection is now more accurate
    • ‘Close’ region now generates 1 charge point, but is smaller
    • ‘Miss’ region now loses 3 charges
    • ‘Poor’ region now loses 6 charges
  • Reduced the chance to resist status ailments at higher levels - 50% chance to resist at 2000 combined Stamina + Intuition

Fixes

  • Fixed Crit Chance Up combat status not being applied correctly
  • Fixed Barrier combat status in UI not updating correctly after being consumed
  • Fixed an issue that was allowing the camera following the player to drift further away from the protagonist over time
  • Fixed a bad test that was triggering hatching tutorial event before an egg was ready to hatch






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