Game Build: Beta (78% 4_15) v0.1.1.2b

Installation Instructions can be found here. 

The code for this month can be found here.

Saves are compatible

Additions

  • Added the provision day event, it takes place in winter starting on the 15th of winter, and lasting one week.
  • Added holiday banners to the calendar to tell when the holiday events are.

Changes

  • Updated Pasture management UI
    • New design now groups linked plots together and allows pasture groups to be given a custom name
    • Harvest and Breeding layouts updated with new pasture group selection as an additional filtering option
  • Update worktables on the farm so that any remainder (< 1.0) value in all work rates is saved and applied to the next work tick (i.e. partial work rates still contribute to work)
    • Work rates on all job cards now show partial work rates (decimal value) to reflect this
  • When changing building types on farm field plots (fields, pastures, and training yards) the plot’s level is now reset
  • Updated some Intro dialogs by giving the people new names
  • Fio romance is locked until you complete the first 3 floors of the savannah dungeon now
  • Changed the days of the market day event, so a market day and holiday event don’t happen the same week
  • Increased the seed drop rate from 20% to 25% chance
  • Seed drops are increased by 10% when harvested in the same season as the seeds preference

Fixes

  • Fixed issues with linking farm field plots of the same type
  • Workable job locations now save and use name changes assigned from job menu
  • Made code improvements to how crop and shed sprites update
    • Crops are now cleared when inactive (such as when plot type changes), preventing them from being checked when applying monster work
  • Fixed issues with resolving related monsters in breeding menu
  • Fixed construction menu to allow replacing any field plot with a different building type allowed in that plot
    • Added new banner messages explaining why a specific plot is invalid, when trying to place a new building
  • Fixed flags for several merchants (Rekk, bandit, Jerikan, and Vodan) for determining active tabs in store menu (whether the player can only buy or sell items at that vendor)
  • Fixed a typo in the Savannah 2 trivia dialog
    • Fixed this dialog awarding multiple keystones if the player failed to answer all the questions correctly
  • Fixed an error in Fio’s dialog where she gave two different responses to being asked about her gauntlet
  • Made buttons on Breeding/Harvest menu stand out more
  • Fixed bug where fertilizer bag icon on farming UI would shrink when you use all of the selected fertilizer
  • Adjusted Simon’s position in town to fix some rendering issues
  • Fixed player being able to push around NPCs when they weren’t following the player
  • Fixed issue where Jubelle would permanently stop following the player during day 2 of the tutorial, if the player walked into the Union Station
  • Fixed an issue with combat soft-locking if the player opened the party UI during “special” attack animations
  • Fixed issue where monsters laying multiple eggs, would generate the same monster for each egg
  • Fixed issue where there were duplicates in the known recipes list
  • Fixed issues with stacking more items when the inventory contained a max stack (999)







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