Cloud Meadow Hotfix: Alpha v2.02.4E

Picture completely unrelated to content of the hotfix. Hotfixes will resume on Monday.

 

Additions

  • Added new UI assets to combat including new status effect icons and a new health bar.
  • Unity Analytics Expanded, letting us keep track of certain things such as what choices players are making and where.

Changes

  • Made improvements to screen shake during combat.

Fixes

  • Fixed an error that happened sometimes when feeding a monster.
  • Fixed an error when trying to apply a debuff to a dead enemy.
  • Fixed an error when the game tries to end the turn of a dead unit.
  • Fixed an error where a monster would try to get more than one of the same trait.
  • Fixed a bug where when buying  monster  or hatching a wild egg, it tried finding the parents that don’t exist.
  • Fixed a bug with the Lamia’s mind
  • Fixed a bug where the construction UI buttons where disappearing
  • Fixed a bug where the game was trying to make a human egg.
  • Fixed a bug where mating with a human made it so the bloodline was incomplete.
  • Fixed a bug where the cat wouldn’t have her fourth ability
  • Fixed a bug where the cistern would change your zoom level.
  • Fixed a bug where in-combat health was not properly linked to the character’s health.
  • Fixed a bug where the spiked coat had a value of 0 instead of 200
  • Fixed a bug where the inventory window would not reset the scroll making it look like you had no items.
  • Fixed a bug where equipping an item that provided extra health, it would not provide that mount to your current health.
  • Fixed a bug where the feed menu wouldn’t disappear correctly.
  • Fixed a grammar error in Jaero introduction.
  • Fixed a bug where Plemon were not healing if the monster had 0 health.
  • Fixed a bug where monsters would double their stats on a reload.





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