Cloud Meadow Hotfix: Alpha v2.02.4E
Picture completely unrelated to content of the hotfix. Hotfixes will resume on Monday.
Additions
- Added new UI assets to combat including new status effect icons and a new health bar.
- Unity Analytics Expanded, letting us keep track of certain things such as what choices players are making and where.
Changes
- Made improvements to screen shake during combat.
Fixes
- Fixed an error that happened sometimes when feeding a monster.
- Fixed an error when trying to apply a debuff to a dead enemy.
- Fixed an error when the game tries to end the turn of a dead unit.
- Fixed an error where a monster would try to get more than one of the same trait.
- Fixed a bug where when buying monster or hatching a wild egg, it tried finding the parents that don’t exist.
- Fixed a bug with the Lamia’s mind
- Fixed a bug where the construction UI buttons where disappearing
- Fixed a bug where the game was trying to make a human egg.
- Fixed a bug where mating with a human made it so the bloodline was incomplete.
- Fixed a bug where the cat wouldn’t have her fourth ability
- Fixed a bug where the cistern would change your zoom level.
- Fixed a bug where in-combat health was not properly linked to the character’s health.
- Fixed a bug where the spiked coat had a value of 0 instead of 200
- Fixed a bug where the inventory window would not reset the scroll making it look like you had no items.
- Fixed a bug where equipping an item that provided extra health, it would not provide that mount to your current health.
- Fixed a bug where the feed menu wouldn’t disappear correctly.
- Fixed a grammar error in Jaero introduction.
- Fixed a bug where Plemon were not healing if the monster had 0 health.
- Fixed a bug where monsters would double their stats on a reload.
