WIP: Finally making Lina paizuri

I honestly can't believe I haven't done this sooner. A convincing paizuri animation is actually quite hard to make in studio as I don't have access to any soft-body physics. So trying to get that soft feeling in the breasts is quite the manual process. The actual animation was just an hours work and then it was 2 days of just tweaking the settings around to get it to look right.

But that's a lot less manual work than what I'm about to do. I want to glaze this woman like a donut and that means manually animating quite a few strands of coom. Similar to how I did my Lina tease animation but trying to avoid off-camera tricks.

It's a bit of a grind but hopefully the end-result is a pretty good climax animation (well, as good as I can get without fluid simulation).

Enjoy the preview. Next post should be the release as I intend to keep it relatively short.




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