Character Release 9: Ryoka!
Quite a bit different from my usual character releases! As opposed to the soft waifus I release, she is very much a hard-body character (she still has soft assets though).
Since I'm (still) working on the mating press animation I figured I'd get something together for you guys to play with in the mean time.
You may vaguely remember her from the vote I hosted a while back. She's had a LOT of work done on her since then. notably, I've been tweaking values to try and get something that looks like muscle.
She really hasn't been a part of any of my animations. With my style its hard to find one where she works while being able to capture her personality. Unless I slap a schlong on her I suppose, though the real problem is she's absolutely massive! It's very easy to animate around the males size but with her she hogs up all the screen space!
She is fun to pose though and she wears a smug expression better than any of my other characters. It's also a good body-style to have on hand.
A few warnings though
1. She's actually somewhat awkward to pose because of the tricks used to get her arms looking muscled. Anyone who poses with FK or uses plenty of KKPE should have no problem just rotating around the parts that look goofy, but if you just click IK and pray you will find it's hard to keep her arms looking natural. For the most part you're fine though. Just know it can get wonky if you push it too far.
2. She might be the first character I release with hardware requirements. She uses a tessellation enabled shader with a displacement map to displace her geometry and form muscles. Basically it allows her abs to poke out from her body as well as a few other choice locations. If you lag/experience weirdness with her you can disable it in Material Editor by swapping to a non-tess shader. She will just lose a small amount of muscle mass as a result.
Card is attached below! Enjoy!
.png)