"New" Stuff

SIMULATIONS

lately I have seen many artists using physics simulations, I used to do physics simulations on my early animations but they are not very reliable and tend to break at 60fps.

one of my oldest animation uses physics simulations

So, if I find a way to use this method of physics at 60fps I probably will be able to add this really nice simulations. This will help me a lot at the moment of doing certain animations (like Byleth animation)


DOPE SHEET

Probably, the most important change of all, I started to use the dope sheet in blender, it looks like a complete chaos (that's the reason I never tried to use it) but actually is one of the most useful tools in animation, Fleche animation is my first animation using the dope sheet and I will be using it in my next animations as well. 

I hope all this new stuff help me to achieve better quality animations.

By the way, I already found a VA for Fleche, so Fleche animation will be finished AND voiced before the end of the month, Annette animation will also be finished before the end of the month but I'm not sure if it will be voiced on time (many VA's are not available at this time). Futaba probably will be delayed, but I can probably share some early progress before the month ends!.

and that's all, Happy Holidays!!




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