Release 1.2 Available

Includes new free content as well. Download link: 

mega.nz link

Highlights:

      * 150+ morphs added

      * Grab world navigation added. Teleport revised.

      * Controllers now completely interchangeable (1 handed operation)

      * Male anatomy control (direct or animatable)

      * Possess and Align feature added for simpler head possession

      * Major joint tweaks for stability and realism (fingers, hands/wrist, feet, tongue)

      * Soft-body physics prediction system for more accurate/natural look


Details:

New Content/Objects:

      * 1 new female skin set

      * 1 new female hair option

      * new clothing

            * new underwear set

            * new stockings

      * morphs

            * more than 150 morphs added!

            * now organized by category selector

            * extensive facial customization morphs

            * new body shapes

            * new body part morphs

            * new female genitalia morphs

      * 6 new built-in scenes, most featuring motion-captured animations

      * New Furniture: Lounge Chair

      * New Toy: Hook model. Thanks to Patron MagillaGorilla for providing this model! 

      * New Wall/Floor: Stained Glass Panel 

      * All previous scenes refreshed to work with the joint tweaks made in 1.2


New Features:

      * Male character anatomy controls - please use responsibly! :D (you can animate the penis now such that it appears to have a mind of its own)

      * Possess and align head

            * no more messing with getting lined up with character before head possession. Also eliminates the snap.

      * Hard reset - if you make a character explode (what exactly were you trying to do?), press this button. All is forgotten.

      * Motion animation playback speed control

      * Added option to enable which of position, rotation, or both is controlled when grabbing or possessing a control

            * Helps fix some issues with GrabPoint - can disable rotation grab-ability on the GrabPoint such that it only acts as remote control of position

      * All save/load preset/pose/appearance character buttons exposed to play mode and all backer levels

            * Teasers and entertainers can now load community-created poses and appearance for the characters

            * Community should post poses/appearance presets to share to this reddit: https://www.reddit.com/r/VAMscenes/


Tweaks:

      * Controllers now completely interchangeable (1 handed operation)

      * Navigation overhaul

            * Most notably, grab world navigation was added

            * Teleport removed on Rift Touch, revised on Vive to not allow rotation. Still useful for moving long distances

      * Major joint tweaks:

            * Hand/wrist/arm revised. No longer gets shakes. Much more natural twists. When bending to extreme, now just wraps around to more stable position if needed.

            * Tongue redone with new colliders and dynamics 

            * Finger wobble removed when moving quickly. Fingers much more stable now when touching something.

            * Male anatomy distortion fixed. 

            * Toe curl issue fixed. Happened when bending feet in extremes.

            * hip and feet hold rotation default spring increased from 100 to 250 for better default spring. Might change some existing scenes around slightly

      * Soft-body physics:

            * new prediction system to overcome physics->skin lag

                 * when moving character or joints quickly, soft joints now hold much better to movement giving a more natural look. Also greatly improves skin clipping when character is moving against another object or character.

            * Breast soft physics tweaked to be a bit more natural. Less odd nipple issues if soft body physics params are adjusted from default.

            * Glute soft colliders adjusted slightly to improve clipping

            * Female genitalia adjusted to not be as resistent to penetration

      * Faster morphing for morphs that change bone structure in some way. Should allow the tongue morphs to be animatable in future release. Some morphs will never be animatable (example: height) because they adjust too many nodes.

      * Slider controls for UI dropboxes

            * Can now modify dropboxes without looking. Example - change eye texture while looking at character.

      * Help checkbox is now a user pref that remembers if you have it on/off

      * When UI is off and targets hidden, grabbing now prefers to grab "On" targets over "Off" ones. Useful for targets that are grouped close together like hip/pelvis/abs/thighs.

      * Glass params can now be modified in play mode (helps $2/$4 backers get this feature).

      * World scaling - now scales in place around player

            * because of this - free slider manipulation is disabled to prevent eye strain. Rapidly adjusting world scale can really hurt your eyes. So now scale can only be adjusted using increment/decrement buttons

      * Decrement/Increment buttons added to AnimationPattern and AnimationStep objects

      * UI for Atoms now open to special tab by default if available


Bug fixes:

      * workaround for users not able to press Ready button. Provide new launch shortcuts.

      * fixed scene save to be more than 100X faster - really helps scenes with longer animations

      * fixed issue of 2 possession point getting possessed by same controller

      * fixed ponytail initialization to prevent explosion

      * fixed glasses clothing item not being in proper place when character had bone morphs applied (height, etc.)

      * fixed issue where you could not grab a control if your controller was pointing at UI

      * fixed issue with character getting distorted when gender has been changed

      * fixed many UI oddities (extra tabs, incorrect labels, etc.)

      * fixed reset/new scene not resetting everything

      * fixed AnimationStep Remove button to properly remove

      * minor text fixes


Performance:

      * slight degradation in CPU performance from 1.1 due to new soft body physics prediction system





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