Kheftan’s Halls
In the depths of [insert megadungeon here] are a jumbled set of halls and passages that defy the orderly design of the rest of the area. Known as Kheftan’s Halls, they are an unmistakable waypoint for those travelling through the depths – although not necessarily one that is easily navigated once found.
The design of these halls is almost like some engineer drew them on a piece of parchment, folded it up messily, and then didn’t unfold the plans before they began construction.
This dungeon map was an exercise in working with randomly placed grid templates. I took a bunch of 1/4 inch grid sections and turned and rotated them and then filled a full page with them. Then I started drawing using the resulting bent and twisted grid that was formed.
This was actually my first backpainted map this month, coloured earlier the same night as I worked on the Shrine on the Mosswater that was posted earlier. I’m not sure if these coloured maps are going to stick or not, so we’ll have to see.
The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels in size… but that doesn’t translate well into the usual “X by Y squares” notation, and trying to make this work with a standard “lock to grid” VTT would be an exercise in insanity – much like drawing this map in the first place.
https://dysonlogos.blog/2025/06/24/kheftans-halls/
