The Wyrmshade Reliquary

Solemnity and shadows, time-worn stones, shards of obsidian glass in the ceilings filter daylight into a nacreous glow illuminating drifting dust motes like the spirits of watchers past. The Wyrmshade Reliquary was built two empires ago by the Cabal of Ashen Sigils – a clandestine order of dragon-worshipping architects, masons, and arcanists bound by blood-oath to the dragon knights. They claimed to have built the structure directly into a set of leylines, explaining the long passages that separate the various elements of the tomb.

The walls are carved with flowing draconic script, some still faintly glowing with amber runes that hiss softly when passed. Gold leaf etchings in the mortar between the mighty stones depict forgotten dragon wars above cracked mosaics of battles that may have been myth.

The Reliquary is the final resting place of several mighty draconic-inspired heroes. Of these, the most well-known to those who seek the reliquary out would be Sable Lord Atrik Glaivemarrow – a warlord who was gifted a draconic heart after slaying a storm wyrm corrupted by the princes of elemental hate. The only actual dragon entombed here is Myrhali Veilscaled – a twilight drake oracle who was blind from birth but capable of seeing death. Her tomb is decorated with hanging silks, and her presence still causes visions among trespassers.

This map is broken up into individual sections with “breaks” between them. The breaks represent long halls between sections and each letter will represent the same distance of halls. So if one of the “D” connections is decided to be 100 feet, then the other D connections will also be the same length. (And in the case of the A connectors, one of them is marked as 2A, so that one break is twice as long as the other A connections). You can make these connections only 10 feet long to produce a tight dungeon roughly the size shown on the page, or you can make them very long to spread the dungeon out (and also make the great halls in the centre of the map with the “A” connectors in them impressive to march down).

This map is another oddity for me – there’s no “no grid” version as I drew this, printed out a test print, and then the Photoshop file was corrupted. I scanned the map afterwards and tried redrawing it, but in the end I couldn’t bring myself to redraw an entire map that I had already finished once – so here it is, scanned from that original test print instead.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 x 12,000 pixels (32 x 40 squares). To use this with a VTT you would need to resize the squares to 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing the image to 2,240 x 2,800 or 4,480 x 5,600 pixels, respectively.

https://dysonlogos.blog/2025/06/23/the-wyrmshade-reliquary/





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