[WIP] Blender: Hair Physics Fixed, Shading Experiments & Genital Simulations. Nina & Büla Render Progress, Post-Christmas (23-12

• 2 Work-In-Progress GIF's
• 3 Work-In-Progress Images

Fixed Broken Hair Physics

Shading Experimentation

Porting my characters from DAZ Studio to Blender comes with a lot of caveats. One of them being that DAZ uses the Iray render engine to render and Blender uses Cycles (at least, I'm using those).

They do things a bit different from each other and things are set up vastly different. So I'll need some time to get used to this new way of working. One of the things I've learned so far is how to animate veins on the shaft. So, during climaxes, I can make the veins pop a bit more.

Genital Simulations

Experimented with different ways of simulating movement in the shaft. Tried soft-body physics like in Nina's thighs, but I felt it was a bit too squishy. So I opted for just simulated bones like in Nina's hair. It's still to floppy right now, but that's just tweaking some numbers.

Nina and Büla Forest Set

Renders are half-way for the Nina and Büla forest set.

Post-Christmas

So Christmas is coming up and I have a looser schedule during the weekend regarding SloP work, so this'll probably be the last time you'll hear from me for a while.

I have a photography opportunity this Monday which I'll have to dedicate at least half of next week to, too. So... incredibly busy all of a sudden. Expect a little less this week.

If we don't hear from each other any more before Christmas:
Happy Holidays! Hope you have a good one. ♥









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