Testing the Quinjet
About time Carter got some real action...
Tried my hand on multiple angles with this one as I do think I need to get better at selling the lighting from different angles which can be a bit troublesome with eevee and just in general compared to a single shot. Kinda happy with the result, but it can be better for sure.
Also tried to do the recent method that Rigid3D shared on twitter for strings, which gave me a bit of trouble when it came to binding the surface deform to the mesh, which was mentioned in his tutorial, but I got it working after some tweaking.
As always, thank you for the support and stay safe out there!
