Happy New Year!
Happy New Year everyone! I also wanted to give a brief update on what I've been working on and what my plans are. I've attached a few screenshots of the Slay the Spire type game so far as well as an image of the character I'll be working with first. It's all still in the works and I still want to change a few things about how it currently looks since a lot of it is still just placeholder stuff, but I wanted to give a quick glimpse of my progress so far. If you've played Slay the Spire the node map and the UI should look pretty familiar. I've also figured out how to get models from Koikatsu to Blender and then to Unreal Engine while also making the model able to use Mixamo animations. Having access to the Mixamo animation library will make the process of getting animations on the character way easier. The base of the gameplay side of things is mostly done, and is technically fully playable right now. Although I don't have any of the expansion stuff in yet, so I'll release the first demo once I get all that sorted out. I'm hoping that I can get that done in February, but we'll see. As for January, I'll be going back to working on the next update for Bloom War.
Thank you all so much for sticking with me, and I hope you all have a great year!
