Yume Niko Log 2
Hello again! We're seeing some decent progress on Yume Niko. Let's go over some updates I've added!
⚠️▶️Game and its contents are subject to change

Here's Miko! Wait, shouldn't her name be Niko? Well, we can cross that bridge later.
I took photos of some plushies I have, dithered them, and put them in as icon placeholders. But they really look nice on their own! Each plush was also plugged into the engine and could be potential friends, or effects to transform into [via yume nikki style].

Sometimes a fuck up occurs. For instance, I designed a hub world and painted a beautiful piece. Thought my "semi-transparent" sealer was "fully" transparent.... and, well. Sadly I lost the painting. [Look at image below]. Shit happens, so I'll try to restore this another time and made a new replacement image, also seen underneath the "ruined" painting.

At this moment, I'm unsure when this will be compatible to play, as most of the world structures aren't plugged in yet. But we will get there one day! For now, I'm trying to remember how to create random chance events, work with tilesets, parallax mapping, etc. It's so fun, thank you Yume Niko, for giving me the chance to work loosey-goosey.
It's also a blast to recycle my old digital (and traditional) art too! ♻️ Until next time, gamers✨?

