HelixFTW Bugfix Release 1

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Howdy folks! We've been hard at work squashing a bunch of behind-the-scenes bugs and making small tweaks and updates here and there. Here's a list of what we've been working on:

TL;DR: Lot of focused adjustments to Ezmir. Yama and Gridiron have had their fights tweaked to be more engaging.

General:

-Game version 0.5.2 -> 0.5.4

-Game version is now displayed in main menu, bottom left

-Fixed an issue where sometimes arrows marked as "no transfer" that had a struggle animation associated with them would not allow struggling

-Fixed an issue where holding a struggle button that didn't do anything/didn't have an arrow would prompt a character to say struggle lines

-A full pass has been done on the volume/attenuation distance of all 3D sound effects in the game

-Improved can lockon check for camera

Wolfo:

-camera distance dither fade added to some objects in wolfo's scene to improve -visibility when camera clips into objects

Ezmir:

-Ezmir counter attack state timing has been tuned to allow for faster responses at higher aggression

-Ezmir's player offer response has been improved if the player is far away

-Petting ezmir while he is attacking or hopping when he is at low aggression will now interrupt the attack/hop, making petting him more consistent

-Ezmir's health 25 -> 30

-Added some extra audio to Ezmir

-The progress arrows have been updated in ezmir's PVS state to reflect current PVS progress

-Fixed an issue that prevented Ezmir's burrow attack from existing

-Ezmir's hop attacks have been adjusted to prevent a situation where he would repeatedly do the hop attack multiple times in a row

-Updated Ezmir's achievements

-Animations that were missing tail animation were given tail animation

-Ezmir has been made more active at high aggression

-Improved Ezmir's behavior after defeating the player

-Fixed an issue where only 4 out of the 6 possible step sounds were playing for Ezmir

-Added some VFX to Ezmir

-Fixed an issue where sometimes Ezmir could skip his alert animation directly into an attack

-Removed some unused objects from Ezmir's scene

Yama:

-Yama's sprinting acceleration, top speed, and rotation rate have been increased to improve responsiveness

-Yama's sprint animation blending has been made snappier to accompany the speed changes

-Some objects in Yama's scene have been given the camera distance dither fadeout to improve visibility when camera clips into those objects

-Yama is more willing to sprint at higher aggression

-The conditions to enter/exit sprint have been adjusted to prevent circumstances where yama could sprint sideways

-Yama's attack timer has been adjusted to make her more active at high aggression

-Yama is now allowed to attack directly out of sprinting

-Trees in yama's scene have been updated with full tree trunk models

-Yama will no longer react to the player offer at high aggression

Gridiron:

-Fixed an issue where sometimes helix would t-pose when hit by certain grabs

Made gridiron more active at higher aggression

Meilu:

-Fixed an issue where Meilu's arm would detach from her hand if waved at in her den

-Added audio to meilu's wave response

-Fixed a small ringing audio issue with MeiBellyBump1 & MeiBellyBump2

Note:

There is a known issue with shaders not working as intended on the Linux build that we weren't able to get to on this update.

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DOWNLOADS:

WINDOWS

MAC

LINUX

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