Game Build: Beta (75% 3_15) v0.1.1.0f

Saves are compatible

To Install the Windows Build follow the instructions in the link below  

https://www.patreon.com/posts/29527126 

The Code for this Month’s Build Can Be Found Here

Notes: On loading a game you may receive a warning that a number of your monsters had invalid pregnancy data - those monsters' pregnant state has been reset.

Additions

  • Added the Silo building to the farm
  • Proper gameplay transitions between death, afterlife, and returning to the dungeon
  • Player character now has a light aura that appears in the evenings
  • More visible indication when the player takes damage in the dungeon levels

Changes

  • Light blending is less bright but more vibrant
  • Damage reflection should no longer interrupt the instigator’s attack animation

Fixes

  • Fixed Yonten’s hangouts being repeatable in the same day
  • Fixed Gifting not telling you how much affection gained
  • Fixed an error being thrown when using food and drink when hanging out
  • Fixed pregnancies failing
  • Fixed not being able to collect eggs
  • Fixed Graduation causing errors that preventing exiting the loop
  • Fixed an issue with palette swapping on UI
  • Fixed docks with incorrect states
  • Fixed showing an upgrade message, when building in an incorrect slot
  • Improved messages to let the player know why they cannot build in that slot.
  • Fixed the difficulty slider not working at some resolutions
  • Fixed the difficulty slider not having resolution support
  • Fixed an issue related to the rocks/plants on one of the fields
  • Fixed some cases where combat would lock up, such as using the Genodriver
  • A unit that takes damage will wearing Ring of Trust Alpha should no longer have damage recursively applied
  • Prevented the player using consumable items between turns through the party equipment menu
  • Opening a UI in combat that displays a banner message should no longer malfunction
  • Resolved Combat UI layering issues with other UI (Inventory, Party, etc.)
  • General tooltips should no longer be hidden underneath other UI
  • Dungeon interactable objects should self-illuminate properly
  • Potentially fixed a case in which the game crashing would wipe the gallery unlocks





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