Game Build: Beta (73% 3_15) v0.0.3.15

WARNING: This is likely to be a super buggy build. Please take that into consideration and help track down the bugs.

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To Install the Windows Build follow the instructions in the link below

https://www.patreon.com/posts/29527126

To Install the Linux Build you must download  Cloud_Meadow_Beta_VersionNumber_Lin.zip.001 and  Cloud_Meadow_Beta_VersionNumber_Lin.zip.002 to the same location on your computer and then unzip the first archive.

Additions

  • Added a new cheat to get all of harvest and groceries, found in the options window.
  • Added the tutorial week story into the game.

Changes

  • Goldra NPC combat reworked: attack abilities will trigger Goldra's speed demon test, gaining successive stacks to build combat bonuses.
  • Dragon attacks apply a minor burn debuff instead of a flat damage bonus
  • Minor combat bars & buff tooltip improvements
  • Improved alignment of some HD scenes in the album
  • Loading screen graphical improvements
  • Dialogue window graphical improvements
  • Better 1080p resolution support (some UI will permanently appear smaller than usual)
  • Better support for ultrawide monitors
  • Overworld UI frame improvements - new weather indicator & quick save (pull the chain!)
  • New generic combat sound fx, in place until full combat sfx integration
  • Combat Health Bar & Buff icon animation improvements

Fixes

  • Fixed dirt turning into a dead crop
  • Fixed typos, grammar, and dialogue flow in various dialogues
  • Fixed Dire & Argontel using old sprites
  • Fixed some of the objects showing the interact flag
  • Fixed not being able to turn off certain types of scenes
  • Ev's Genodriver should no longer be accessible before being unlocked via exploit
  • Combat floating digits should scale properly to the current resolution
  • Leaving combat during fast-forward should restore game speed to normal
  • Fixed female cat and Camellia HDs not setting the gender correctly
  • Combat unit UI overlapping, visibility & tooltip issues resolved
  • Max HP Up buff will now expire only after the buff wears off, instead of immediately when the extra health is lost
  • Yonten's Axe/Hammer throw was showing the wrong weapon sprites
  • Combat debuffs that can naturally fail (not dodged/resisted) will show a "Fizzle" message instead of "Resist" or no indication









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