Status update (December)!


Here's the status update for this past month!

Art:

  • Added drink variants to the new Diane pan shot in her garden.
  • 2 new facial expressions added to the MC.
  • New Tammy faces and arms.
  • New Erik arms, faces and overlays.
  • Missy's backyard location was added.
  • Some small edits to the music classroom (more rework being done this month).
  • Paint bucket was removed from the shed and now resides in the garage.
  • Meadow wood planks for night time variant added.
  • Debbie face edits.
  • New Debbie hug pose.
  • New Debbie arm assets for her "back" view".
  • New janitor arm assets.
  • Extra faces made for the new Veronica dynamic shot in the garden.
  • New Tyrone button in the assembly hall during the talent show.
  • Micoe body assets fix (height inconsistency).
  • Okita office items now have evening and night variants.
  • Edit on the monster stuck TV channel.
  • New TV channel "stuck in dryer".
  • Mrs. Smith's office now has evening and night variants to all her closeups (desk, cabinet and trash bin).
  • Extra tile assets created for the forest puzzle minigame.
  • Continued assisting the Code/Posing devs with optimizing art and fixing inconsistencies. Such as unused art assets , missing shadows, missing character button variants and so on.
  • Computer classroom was reworked to fix perspective issues and to allow proper layering of buttons and crowd assets.
  • Beth and Judith will now live in the apartment/condo building (assets created for livingroom and Beth button in evening).
  • Judith's bedroom now has evening and night variants.
  • Mrs. Bissette (French teacher) will now live in the house next to the MC (Judith's old house).
  • 2 new dynamic shots for the Rhonda update were made (they are also used as wallpapers).
  • 1 new dynamic shot for Debbie's update when we revisit her content (also used as wallpaper).

Code:

  • Implemented Miss DeWitt and Miss Okita's routes and repeatables.
  • Built the primary steps for Miss Ross' route.
  • Consolidated fixed-point reservation logic.
  • Rebuilt milk pump mini game.
  • Added stubs and began building out button logic for:

Annie, Miss DeWitt, Eve, Kevin, Konbot, Miss Ross, Principal Smith, and Rhonda.

  • Assorted passive events and blocks on areas and props.
  • Numerous prop metadata management and changes for teacher routes.
  • Various art metadata additions.
  • Investigated load time issue for posers.
  • Fixed some minor problems with Miss Bissette's route.
  • Corrected small oversight in one of Deb's repeatables.

Posing:

  • Helen's church sex scene done.
  • Crystals sex scenes in and outdoors done.
  • All beach sex scene combinations done.
  • Roxxy's trailer sex scenes (old and new) done.
  • Diane Garden dynamic shot done.
  • Diane Boobjob sex scene done.
  •  Diane Cucumber sex scene done.
  • Roxxy boobjob scene done.
  • Jane Library button done.
  • Grace Massage scene (without Odette) done.
  • Roz hospital button done.
  • Micoe hospital button done.
  • Micoe BJ sex scene done.
  • Priya hospital button done.
  • Jenny first day intro scene with new art done.
  • Erik first day intro scene with new art done.
  • Mia first day intro scene with new art done.
  • Assay cast button art across all sets done.
  • Following Posing and Testing Lock Checks are done: 

Tammy's HouseRump's Mansion, Warehouse, Pizzeria, Map Destinations, Dealership, Church/Crypt, Diane's House, Trailer Park, Mia's House, Hospital, Maria and Tony's Apartment, Mall and Sleep.

  • Various minor tweaks to posing for previous labels waiting on art for:

Main Route 2, Okita's Route, Jenny's Route and Dewitt's Route

  • Review cast button art (in progress).
  • Debbie shower peeking and lewd scenes (in progress)
  • Eve buttons in progress (in progress).
  • Updated posing tasks with button art info.

Writing:

  • Assisted code with wiring up story routes.
  • Added dialogue lines to all remaining new improved scenes ( 2 left to do).

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We will be pushing to finish as many tasks as possible this coming month and help us get closer to a release. Keep an eye on the progress bar. Thanks for all your support and feedback!

-DC




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