Status update (November)!

Here's the status update for this past month!

Art:

  • Biker bar bull-riding room location done.
  • Biker bar washroom further improvements.
  • Missy's home backyard done.
  • Prototype of a new phone UI in progress (most of it conceptualized and assets for are done but not ready for the Tech Update as it touches too many parts for now).
  • Assets for future content in Rhonda's story created ( 2 scenes used as a wallpapers as well).
  • New cutscene to improve Josephine's story (used as a wallpaper also).
  • Continued assisting the Code/Posing devs with optimizing art and fixing inconsistencies. Such as unused art assets , missing shadows, missing character button variants and so on.
  • Orc Bork minigame improvement.
  • Assets adjustments, optimization and improvements on multiple minigames (pizza delivery, pizza making, fights,  pushup, strength, donut, Jenny camera, garden, scuffle, altar, cocktail).
  • New Glenn (janitor) faces.
  • New Erik arm assets.
  • Library desk button asset for when checking out books.
  • French classroom fixes and improvements to the evening and night variants.
  • New TV channel (Monster Trucks).
  • Fixed reflection in cafeteria floor tiles and crowd variants in the door buttons.

Code:

  • Rebuilt more mini games in the new codebase: Cocktail mixing, stone alter puzzle, safe-cracking, gardening, gun struggle, Sluttygram photo shoot, doughnut choice, push-up contest, weight training, combat and Muay Thai training, pizza prep and delivery.
  • Briefly revisited mini games completed in October to use a new helper system.
  • Produced a dynamic ambient animation for the forest set using shaders.
  • Recreated combat intro transitions for widescreen using shaders.
  • Assembled the Rusty Angus bar as a visitable location.
  • Wired new book pile button into the library as part of the new shop mechanic.
  • Made mini game timers look and feel consistent between games.
  • Created various new vector assets required by mini games.
  • Improved how some assets are dynamically resized to prevent smudges.
  • Prevented early termination of some visually important transitions.
  • Added support for assets aliases to reduce the need for duplicate files.
  • Continued to add location-based game logic, this time for the mall.

Posing:

  • Added the Liu changed angle h-scene.
  • Fixed some asset problems in Diane's route.
  • Started adding the Dynamic shots for Diane.
  • Continued creating and testing lock check labels.
  • Reposed some minor scenes that were previously missed.
  • Made lists of remaining h-scenes worked on that need completion.
  • Identified buttons needing additional posing work in existing sets.
  • Revised and expanded the task list for posing, including button support.
  • Update posing with enhanced art (in progress): Erik and Tammy, Mia, Jenny, Debbie, etc.
  • Minigame implementation to posed scenes.
  • Posing ongoing for all remaining hscenes and animations.

Writing:

  • Assisted code with wiring up story routes.
  • Added dialogue lines to all new improved scenes for Erik, Tammy, Mia, Jenny, Debbie, etc.

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Thanks for all your support and feedback!

-DC



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