Patreon Development Update 24.03.2023

Hello everyone, it's time for the weekly Friday progress report.

Level: Optimizing World Map V3 in many areas like World Partition grid size, Texture Streaming, HLODs and Render/Scalability settings for better performance.

We are working on the sitting furniture and are detailing the Mayor’s Mansion in Umbar.

There is also work being done on the Apoc region and mountain regions as well as Umbar’s forests.

Started a blockout pass for foliage.

Code: Our work on improving physics continues.

Sandbox: We added the ability to create folders in the prop collection UI, enabling you to organize your collections to your heart's content!  Short video here.

Also, we started to improve prototype shapes with dynamic geometry (Meaning the geometry changes when options are modified, e.g. Torus, Hollow Half Sphere, Round Tube etc.). Previously, the geometry changing was handled by materials using vertex offsets, but this created two issues: Using custom materials broke them and collision was not updated accordingly. This new implementation will solve both these problems by generating the model at runtime using the given settings and creating a collision mesh based on it.

Character: Continuing to work on the Dragonfly ambient creature. It’s about 1m long and in case you were wondering, like the others it won't be sexable.

The first outfit from one of the game’s factions- a Sky Villager robe, has been started and is making good progress.

More old hairstyles are being improved.

Animations: Working on the Maya x Elber Minigame. In this quest, Maya can choose to give a clumsy young warrior a much needed lesson on how to properly please a woman.

Work on NPC routine animations for the first quest batch continues.

Design: Further improvements and detailing of the Alpha Camp blockout.
Working on implementing the first set of quests to the game so they are hopefully ready for the next patreon build release.

Thank you for all your continued support,

-Wild Life Team









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