[Model Release] Tifa Lockhart (remake + classic)
This model was the runner up for my first poll for my next character model in April.
This model concept comes from making a Tifa model that includes her classic look outfits + some new variations.
I was truly exited to have my own version of Tifa and I hope she came out alright.
This model Includes:
-Autorig-pro Rig
-MustardUI Menu
-3 Remake Outfits (Default, Mature Dress, Cowgirl)
-Custom "Wrestling" Gear outfit
-Bikiniand Gym outfits
-Goth Outfit (FF7 First Soldier)
-Sailor Mars cosplay outfit
-Classic FF7 outfit and hairstyle
-Advent Children Outfit and hairstyle
-Multiple customizable tattoos
-Makeup, Lipstick color and nail colors customizable through UI menu
-Subsurface, Skin Wetness, Skin Dirt options in Menu
6 optional hairstyles
Rig swaps automatically via Menu, (bones for skirts and other parts show when you swap to a new outfit using the menu)
Body shapes like smaller breasts and thicker thighs, etc are also options in the UI menu (outfits react)
Features
- Custom face rig
- Re-rigged face to match her game rig the best as possible.
- Customized Normal, Ambient Occlusion, Specular and Bump maps.
- Adapted multiple game textures and adapted them to this model UV structure to match her game look as much as possible.
- Customized proportions
- Adapted her body to match her game look as much as possible.
- Check out more previews in these Posts
Frequently Asked Questions PLEASE READ!:
BLENDER VERSION TO USE THIS MODEL: This model is compatible with Blender 3.5 and newer versions, loading it in any of the previous version may not work. DO NOT LOAD THIS MODEL IN BLENDER 3.3 OR OLDER, AND DO NOT SAVE IT USING BLENDER 3.3 OR OLDER, OR YOU'LL DESTROY THE SHADERS!!
YOU MUST USE THE UI MENU: Use the UI(user interface) Menu to hide and show outfit parts, don't do it manually unless you want to waste your time. The script automatically deactivates the armature modifiers of the meshes that are hidden using the menu outfits list. Meaning that if you manually show a previously hidden mesh in the viewport without using the menu the armature modifier will remain deactivated and the clothes won't move along the rig. Just use the menu (this is done to save memory while posing). IF you have any problems with the UI menu, check out Mustard's FAQ page (https://github.com/Mustard2/MustardUI/wiki/Users-FAQs).
TO VIEW THE UI MENU: IF BLENDER ASKS YOU TO ALLOW ""mustard_ui.py" SCRIPT, ALLOW IT TO ACTIVATE THE MENU SCRIPT. To use the UI Menu, press "N" in the 3D viewport and look for the "MustardUI" tab on the right of your 3d viewport.
IF THE UI MENU IS MISSING: (as per in the MustardUI FAQ page): To activate the UI If you append the model to a new blendfile, just go to the "Scripting" workspace tab, select the notebook like icon at the top to browse the linked script, select "mustard_ui.py" and hit the "play" button, once you go back to the 3d Viewport layout or any other workspace with the 3D viewport, the menu will be visible for you by clicking on the model armature.
MULTIPLE UI MENUS PER MODEL: (as per in the MustardUI FAQ page): after appending a model with the mustardUI menu, If you want to have a permanent view of the UI menu for a character even when you're not clicking in the rig, select the armature, go to "settings" in the UI menu and turn off the "viewport model selection" option. If you have two models with the UI script then an option to select which character's menu will show up at the top of the UI.
FASTER PERFORMANCE AND FPS IN VIEWPORT: Use the "Simplify" Optimization option in the UI Menu to speed up your animation FPS in the viewport, it just turns off most features that makes the models lag in the viewport at once instead of having to manually do it mesh by mesh. REMEMBER TURN SIMPLIFY OFF BEFORE RENDERING, and make sure all the global properties for outfits and body are turned ON before rendering.(all can be done using the UI menu).
HOW TO USE THE RIG: This model uses an autorigpro rig. You need to install the Rig-tools add-on to avoid having any errors. Rig tools is a free version of the Autorig pro add-on shared by the creator of the tool that allows animators to use all the features the model has without the rigging tools from the full version. Install rig-tools like any add-on (press the check box to activate.) (If you already own the full version of ARP you don't need to install this). If you have questions about how to utilize the ARP rig, check the rig's creators FAQ page: http://www.lucky3d.fr/auto-rig-pro/doc/rig_behaviour_doc.html#rig-usage
WHERE ARE THE IK FK OPTIONS AT: After clicking on the hand and head bone controls, go to the "tool" tab in the outliner or in the "tool" side menu in the 3d viewport. There you can access to options like IK to FK, for the head, select the head bone and check the "Head follow" for the neck and torso posing. Also there are options for stretching limbs and pinning rotation for the knees and elbows etc. NOTE: (you MUST have the rig-tools OR the full version of ARP add-on installed for these options to be visible)
EXTRA FEATURES: The cross icon on top of the hand is for opening/closing posing for the fingers. To open the genitals click and scale the circle bellow the anus or vagina. The genitals also have extra weighted bones for detailed posing. All found in the genitals bone layers accessible throught he UI Menu. To open the mouth, select the jaw bone and move it down or up (don't rotate it on the X axis, just pose it down in it's Z axis). Activate the "Advanced" Bone Armature Layer to see more bone options for the Torso and limbs.
BEFORE SCULPTING: As a general rule, turn off the all the modifiers (do not delete them) in the mesh you wish to work with, especially if they have the "FIX" and "corrective smooth" modifiers activated for the viewport.
MORE DETAIL: If you want to see better detail for muscle shapekeys, turn smooth corrective off. You can also improve muscle and body detail using the normal strength slider in the Menu.
PROPERLY LOAD TEXTURES: Save the blend file in the same folder you chose to extract the "textures.7z" file. Open blend file after you extracted the zip, if you still managed to get missing textures, go to "File>External Data>Find Missing Files", then select the textures folder, and save. Use 7zip to extract the textures to avoid any issues. (windows default extractor is trash and will give you problems) If you got missing textures (pink) check out this tutorial: https://www.youtube.com/watch?v=rWrj3jud0w8 If you still got missing textures it's most likely your zip file containing the textures got damaged during the download process and some texture files were damaged, try downloading again.
BLACK HAIR ARTIFACTS IN CYCLES: For models that have high detailed Hair meshes, use about 28 transparency or higher samples in cycles to avoid black artifacts, the more transparency samples the better.
(CHECK OUT HOW TO USE THE FACIAL EXPRESSION POSE LIBRARY)
Changelog:
-Version: 1.0
Published
[Version 1.1]
- Quick fix on teeth default shape and to avoid clipping in case of posing.
- Fixed minor errors on "free" hair style shaders.
[Update 1.2]
- Updated face topology and shape.
- Updated face textures (eyelids and lips).
- Updated Hair Shaders.
- Updated Bikini to add multiple patterns.
- Added "Exposed" variants to tops and bikinis.
- Added "Exposed" variants to underwear.
- Added "Exposed" variant to Classic top.
- Cleaned up textures (body).
- Added "Natural Breasts Shape to Body Shape Menu".
- Fixed closed genitals shape.
[Update 1.3]
- Updated the Knees bones location to avoid weird clipping issues
- Updated skin shader
- Added a "normal strength" slider to the menu
- Added a exposed breast version for the Black top in the Remake outfit
[Update 1.4]
- New hair shaders.
- Added new version of "ponytail" hair mesh.
- Updated shoulder weights for all outfits and body mesh.
- Updated body shader.
- Updated body normal textures (glutes areas won't have weird shapes when rising the normal strength property).
[Update 1.5]
- Updated MustardUI version
- Updated Body properties, added new sections for shapekeys (breasts, body details, legs, arms)
- Updated Materials properties, added new sections (cosmetics, skin options,
- Reorganized Rig Layers Menu for new categories for Face, Genitals, Advanced and Main body bones.
- Updated rigging for Eyelids, legs, glutes and lips.
- Rigged and added more detailed bones for genitals
- Changed the Hips Root location to avoid the infamous "pop out gens"
- Added more pubic hair options
- Updated underwear deformation when rotating torso down.
- Added Facial Expressions in the Pose Library menu. (check out how to use the pose library for facial expressions here).
[Update 1.6]
- Deleted duplicated Armature modifier for "hair ponytail alt" mesh, you can remove it yourself if you don't want to re-download it.
[Update 1.7]
- Updated MustardUI script to version 0.25
- Added more Particle Pubic Hair options
- Updated Outfits Corrective Shapes
[Update 1.8]
- Updated and renamed two ponytail hair versions to avoid errors
- Updated Hair Shaders for ponytails
- Updated Hair ponytails Meshes to avoid some rare clipping.
- Added outfit bones to corresponding bonegroups (left/middle/right coloring) for visual helping.
[Update 1.9]
- Fixed missing bone for Advent Children hair
[Update 2.0]
- New bikini alt added
- Replaced office outfit with Succubus cosplay
- Added Christmas outfit
- Hair shaders update. (reflection colors matching the default hair colors for all hairs).
[Update 2.1]
- Quickfix for some toes not properly parented with each other for rotation.
[Update 2.3]
- Updated normal textures crotch area
- Fixed glutes wrongly named in some outfits and body
[Update 2.4]
- Updated mustardUI script (ver 0.25.1.005)
[Update 2.5]
- Fixed broken drivers links reported on the console
- Updated Armature (new ARP Spine single control bone) (Download latest Rig tools)
- Updated Mustard UI
- Updated hair shaders
- Added Auto Blink Shapekey
[Update 2.6]
- Updated MustardUI menu script version
- Thighs root fix
- Removed, gym, Halloween Chirstmas outfits (still available in version 5.04)
- Added Honey bee outfit, Office outfit and Training outfit)
- Replaced some tattoos
- Added tears smear option
- Added Honeybee Girl outfit
- Updated Glutes and thighs weights
- Replaced TGA textures for PNG ones
- Fixed missing body shapes for multiple outfits
- Improved Vaginal Bone Weights
[Update 2.7]
- Updated MustardUI menu script version
- Added nylon stockings for Office outfit
- Fixed ring issue now being properly weighted in the office Outfit
- Some minor weight painting issues solved
MAJOR UPDATE [Update 2.8]
- Updated Rig version.
- Updated body proportions and weight painting for hips and legs.
- Fixed open genitals clipping and weight painting.
- Updated waist bending, knee and elbows bending with extra FX armature (don't need to use preserve volume option anymore, please don't activate it on the FX modifier it).
- Brassiere for Cowgirl outfit is now a stand alone mesh.
- Also added FX fix for all outfits (turn it off in viewport before sculpting).
- Added full bodysuit for Gantz outfit
- Added under shirt for the AC outfit
- Added IK fingers control option (click on each finger and go to the active tool and workspace options menu (or press "N" in the viewport to view the "tools" options) and activate it
- Added crisis core eye color texture option (UI Menu)
- Multiple weight painting and sculpting fixes for outfits.
- Updated Hair Shaders (added translucency slider)
- Updated Skin Shaders, separated for Cycles and Eevee updated the sweat slider.
- Updated waist/pelvis proportions to match game model
- added new choker options (for extras, lingerie and office outfits)
[Update 2.9] (For Blender 3.6)
- Updated body textures (better diffuse and specular and bump maps packed in RGB texture)
- Updated body shader for cycles and eevee on some missing body parts
- Fixed genital error with wrongly assigned normals.
- Added Panties for the Remake outfit (sided, down and normal)
- Added more options facial Pose gallery, including Lip Sync options (should work for any ARP model)
- Fixed remake stockings "thighs preasure" shapekeys and stockings to avoid clipping.
[Update 2.9.1] (eevee optional)
- Updated some settings to make skin details a bit more "visible" on eevee.
- small texture paint tweaks in the legs and torso (specific modified textures packed into blend file, if you have the 2.9 texture pack there's no need to download it again).
[Update 2.9.2]
- Fixed wrongly parented exposed black top from remake outfit
- Sligthly updated some hair shading options
- Packed pose gallery into the same zip file so the "cats" text file is included, pose gallery should properly show up now when loading the model.
