FA Nexus v0.2 - The Building Tool
This is our first big update for FA Nexus, and it introduces the most complex feature we’ve built so far~
Quick overview youtube video:
https://www.youtube.com/watch?v=EDIwMyDIyqw
Introducing the Building Tool
If you’ve been using Nexus for fast token/asset placement, this update is aimed at taking the next step: This premium feature lets you block out, texture, and commit full structures in seconds—while still keeping everything consistent with elevation & shadows.
Rapid structure creation: Construct building footprints with help of rectangle, elipse and polygon shapes (with arcs support) and inner walls.
Automatic Foundry walls: Created outer and inner walls are constructing foundry walls immediatelly.
Portals: Place textured doors, windows and gaps on any wall segment, the tool automatically cuts openings, creates appropriate foundry walls and textures. Doors and windows can even be animated!
Texture per surface: Assign different textures to exterior walls, interior walls, and floor independently.
Automatic shadows: Structures inherit the same elevation-based shadow system as regular assets for consistent depth.
Multi-building support: Build multiple buildings in one session, these get cleanly separated on commit and can be then edited individually.
Building tool preview:
But that's not all..
Other New Features
Subgrid Density slider — Snap to 1/2, 1/3, 1/4, or 1/5 grid divisions for precise placement
Direct cloud URLs — Option to load free cloud content directly from URLs instead of being downloaded and cached locally (saves storage!)
Floating Launcher — Drag the FA Nexus button anywhere on screen
S3 bucket support — S3 buckets can be asigned as content sources and download folders
Compendium filtering — Filter which compendiums appear in "Place Token As" to avoid duplicates
Player access restriction — FA Nexus now properly hidden from players
That's still not all...
Bug Fixes, Improvements & Polish
Reworked “Keep Tokens Above Tile Elevations” to shift tiles (not tokens), improving compatibility with modules like Sequencer which rely on token mesh elevation positioning. Scene background is pushed to elevation -5 while the feature is enabled so it won’t obscure shifted tiles.
Paths: smoother shadow blur at all zoom levels; width tangents hidden by default (optional toggle) and ignore snap-to-grid; thumbnails displayed in a wider aspect ratio for faster selection.
“Place Token As” now preserves prototype token settings (including incrementing numbers / random adjectives), and those options can be set directly in Token Placement.
Optional setting: don’t modify actor size when applying differently-sized artwork via Update Actor Token.
Asset Drop Shadow is now enabled by default.
Zoom no longer stops at 0.2 on large scenes
Keyboard nudging preserves fractional elevations
Random Color on Placement now works with local tokens
Feedback
FA Nexus is still Beta, so if you hit anything odd (or have workflow requests), please tell us—this update adds a lot of power, and we want to make sure it stays fast, stable, and intuitive.
While we already have bunch of features planned ourselves~A lot of the new features and improvements in this update were driven by your suggestions and we want to continue implementing what you guys need to make your lives easier so please keep them coming!
Thank you all for your amazing support!
