Clara Updated

Update 4: Some more tuning after all!

Update 3: Minor hip fix & head size increase (removed old versions, to avoid confusion)

I'm done tuning her for now, I'll post a short animation clip with her later next week. I've added some automatic jiggly physics to her butt/thighs/tummy, so I want to properly test those as well.

Update 2: Did a bunch of changes/improvements (First two images are new)

  • Thicker thighs/arms, Bigger hands
  • Flatter nipples
  • Some belly fat/belly detail, mainly was bothered with the overly dome like look in the earlier one
  • Various stuff to the face, toned down nasolabial folds,  thinner lips etc. (due to popular demand!)
  • More narrow butt, but compensated on the other axis', so should be the same size, if not slightly larger

Breasts & Butt might look slightly smaller than before, but it just seems that way, due to the extra thickness added to the thighs/larger hands and such!

Update: Added a mouth shot & VR version of that shot

Here's some test renders of the updated Clara!

As usual, nothing is final, and there'll probably be some minor changes at least happening during animation, and the following render prep.

... I might have gone a bit overboard with the assets! But feel free to let me know what you think! It's always pretty easy to bring down the sizes, compared to the other way around.

Trying the pubic hair here as well, went with a heart shape! I wanted it to be dense enough, if I ever do that lost in a "forest" scene that I've mentioned before some day, so if it was just a purely shaved look, it wouldn't really work well.

I'll post a short animation clip roughly in a couple weeks, possibly rendered, possibly not, depends on a few things. I want to test out some stuff with the character in an easier to handle setting, before moving to the actual Mini-Animation.

I've also included a couple VR test shots.

That's all for now!











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