Succubus Animation - Lipsync (Discord Required)
Hey!
Here's the latest progress clip.
It can be found on my Discord server, in the #preview-tier channel.
Voice Acting: Zero Diamonds
Changes:
Lipsync has been added, it's by no means perfect, as there was just too much of it, that I'd be willing to put more effort into it. Doing manual lipsync, is probably one of the more tedious things in animation, at least for me. Lipsync tends to also be harder with foregin languages, since the way I personally mouth words, is likely different to a native speaker, so what looks okay to me, might not be to a native speaker. But it should be serviceable and what I personally call "good enough"! Although there's some spots where it's slightly out of sync, which I'll likely fix in the audio side later on.
Mio's and Lila's tails move and are visible in more shots as well. More breast animations! More movement overall here and there to accommodate the dialogue/lipsync better, basically minor body movements to emphasize words and stuff. Other various polishing here and there and so on...
Other things I forgot, and will be added for the next PB: some choise bulges/bumps, for outside shots while master is inside. Ending 2 outside stomach for example, and when master first goes down the shaft, and so on.
But almost all manual animations are now done. Although Master's breasts still need to be animated in many parts, and there was one or two shots with Lila, where I initially didn't feel the breasts needed movement, but might end up adding those later. Also Master still is clipping especially during ending 2 where the interiors are quite a bit tighter.
So as much as I'd like to say, "all animations are done", I can't just yet. Some additional, relatively minor, polishing needed. Just wanted this out before going to bed (which didn't end up happening due to issues with playblasting, and it's essentially a day late). I won't post a separate playblast for those though, as they are relatively minor changes.
What's next:
Next up is Master's clothes for the intro part, liquids and hair! Simulations basically. I might end up doing liquids manually though. I'll also probably do some experimenting with softbodies as well, to try and add some thigh jiggle and what not, but I'll have to see if it's worth it, as in if it's noticeable enough. Also particle effects, for some of the spells and so on.
This stage will take a minimum of a month, hopefully not more than two. But getting simulations to actually do what you want, can end up being extremely time consuming.
Once that is done, that just leaves render setup, rendering and post work, and probably some minor audio tuning. Some sections of the animation are still a bit too quiet, despite the one round of balancing I've already done.
I won't get the final animation out during 2022, but it shouldn't be too far into 2023 by the look of things at least!
Anyway, I hope you enjoy!
