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//Based on my testing, the vast majority of UI elements and environmental objects in Zenless Zone Zero can be modified, but there are some limitations. For the UI part, only images can be modified, as this part does not have independent models. Additionally, the dimensions and proportions of the images must remain the same as the originals. For environmental objects, their models can be modified, but it is generally more appropriate to only modify the model’s textures. This is because, in this game, multiple environmental objects often share the same texture hash. If you modify any one of these objects, it may inadvertently affect other objects that share the same texture hash. There are actually very few truly independent models that are suitable for modification. Additionally, I’ve noticed that some people have managed to create dynamic mods for this part. If I have time in the future, I will look into it further.?
