Update 84
- added wooden spear (2)
- added stone spear (2)
- added copper spear (2)
- added golden spear (2)
- added iron spear (2)
- added diamond spear (2)
- added netherite spear (2)
- added camel husk (3)
- various changes & fixes (1,2,3,4,5)
* (1)=basic (2)=items (3)=mobs (4)=addon (5)=models
Updated to 1.21.11 and added all spears. Will be working on adding netherite horse armors or nautilus/parched next.
Even though copper armor and copper horse armor was made during this update, they should technically be 1.21.10 content, so I just reuploaded the 1.21.10 files with them included and edited previous update post instead of listing it here.
Since mojang made some changes to texture mipmapping and anisotropic filtering in 1.21.11, there has been several new bugs/problems. For example the block edge overlay textures in my addon pack will appear as full block opaque texture at a distance. Also any texture with cut out transparent parts will appear full block opaque when viewed from a steep angle. So far from my own testing these problems seems to be shaderpack-specific, so if you're encountering one either switch shader or wait for the shaders to update.
Also the performance for using high res textures, especially item textures, seems to be drastically lowered.
There might be some other bugs/problems here and there that I missed, just wait for the various mods or shaders to be updated/fixed.
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You can download the pack here (works with 1.21.11):
https://mega.nz/folder/Q9QgUBBS#nWN0MNJh4abW1jQkoZ3_zQ
https://www.mediafire.com/folder/bzkyqc8ejnjow
Click on the files inside the folders individually to download them
Models: optional extra custom models, works with any res versions
Bonus: optional extra features that doesn't fit default gameplay
Addon: optional extra features that fits default gameplay
Mobs: mobs and animals
Items: items and armors
Basic: all essential block textures/models (required)
The "basic" pack need to be loaded at the bottom (just above default/mod resources), and the optional packs can be loaded on top in any order.
The pack works best with shaders that features LabPBR emission/SSS compatibilities.
Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add/how to use them, or how to remove unwanted features in the "models" pack.
!! Don't bother trying the 256x versions !!
For Fabric / Iris mod users -
Make sure to install these mods:
Fabric API
Iris
Sodium
Continuity
Entity Texture Features
Entity Model Features
An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering options
For Optifine users -
Make sure these settings are set correctly:
"Quality Settings > Connected Textures" to Fancy
"Quality Settings > Natural Textures" to Off
"Quality Settings > Custom Colors" to On
"Quality Settings > Custom Entity Models" to On
"Quality Settings > Random Entities" to On
"Quality Settings > Anisotropic Filtering" to Off
"Detail Settings > Alternate Blocks" to On
"Detail Settings > Trees" to Smart or Fancy
"Performance Settings > Smart Animations" to On
"Shaders > Shader Options" and enable any LabPBR format emissive/sub-surface-scattering options
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I've already made posts explaining various common problems with my pack and mediafire. And for any additional help/support/questions please link your discord account to patreon and join the patron discord server.
