S*nia x G*rdev*ir Previews!

May 16 - Side note, I apparently was not satisfied with the current fluid simulation and have decided to do another one (the old one is backed up just in case).
It's like...8? 10 hours? to do the full sim. Which is a long time to do one thing and hope it looks good. BUT. While doing this, I realized I have a lot of diagnostic tools to see what specifically about the simulation is taking up so much time. So while I'm certainly not going to restart this simulation, I know how to keep the times a lot lower now. We're getting closer to fluid sims just being easy.

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May 15 - Okay! I got a decent fluid simulation looping now. Gonna make some final tweaks to the appearance of the fluid and figure out some extra camera angles. Gonna shoot for 3 angles total, but it might end up being two. We'll see how it goes. Rendering might take a while depending on how things go, so I'd estimate the animation will be out on.... the 19th? Hopefully earlier, but that seems like a safe estimate, especially if it ends up being 3 camera angles. But yeah! Nearly done and I'm pretty excited that I can loop fluids now! ?

May 13 - I DID IT! I finally got fluids to loop! It's a bit off but you can't really tell while it's moving. You'll notice that the fluids stop about half-way down. That's because calculating fluids takes forever, and it was easier to test with a small box rather than the whole needed area. Now that we've reached this point, I can start to mess with the fluid materials and other settings I haven't touched yet to get it looking good. Once we get something decent, I'll begin rendering! ?

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May 8 - Okay, it took longer than expected but jiggle physics are done! Save for a few tweaks I may or may not make. (also I accidentally disabled the fog for this render. oops!) Well, time to get started on fluids. This will be a heck of a learning experience, but if all goes well, most future animations could end up pretty messy ?.

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May 5 - Animation has been extended, background/lighting was changed out. Throat bulge has been figured out, but needs some more work I think. Got lips working well enough (they will probably be pretty obscured by fluids). Next up is final tweaks to the movement/lighting, and then adding physics. After that I will be doing the fluid simulation! I'll figure the other camera angles out at the end.

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May 2 - Okay, got a basic animation preview with lighting set up as well. Veins on cock should probably be toned down a bit lol. Will likely tweak the lighting more but I think this is a really good start! Scene background needs adjustment. Considering fog? Will tweak all these things and then extend animation. Still need to tweak materials as well. Once the animation is mostly final I'll be experimenting a lot with fluids. Not really a climax, more like g*rdev*ir is just constantly cumming.

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Alright, got a decent basic pose set up, as well as a basic animation started. Right now trying to focus on getting at least two good camera angles for this. These models render fast so I can get away with rendering more than once pretty easily!
Angles are very subject to change at the moment.
ALSO, I had a hell of a time trying to fix g*rdev*ir. The cock rig was going absolutely insane and stretching out into the end of time over the slightest movement. Had to re-do the rig for it from scratch. Scary stuff!








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