Progress Report

Right, one last quick progress report before the end of the month. Honestly should have done it a couple of days ago, but I've been pretty nose-to-the-grindstone again since the 26th, trying to close out all the bits I wanted done this month.

The good news is that's been going fairly well. Rendering and post-process is done, as is all of the coding for the two paths through Shiften. I'm currently hammering away at the writing, with the shared bits for the paths and about 90% of the one of the two paths completed. I should be able to finish all of the writing today/tomorrow. Do an editing/testing pass on the 30th, and hopefully publish the game update early morning of the 31st.

The one qualifier is that, if I don't quite manage to get that all done by early morning of the 31st, then it won't be out until sometime late on the 1st instead. I go to a friend's annual lan party (an actual physical, in personal lan party! Shocker!) every year for New Year's Eve. So most of the 31st is a write off for productivity. Hopefully that won't matter and I'll be done when I'm aiming to be. But this is a 'just in case' sort of warning if I don't quite make it...








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