Monday Milestones: Week of June 17th, 2024
Happy Monday Science Team!
BEEEEEEEEG batch of info this week. Everyone is grinding to get our Steam page launch ready, more sandbox goodness, and optimizing the builds~
The team's game plans:
Jellody locomotion finished
Sillica locomotion
Unarmed combat animation
Trailer editing
working on an announcement (soon tm)
facial intents rework
future ocd content
assisting in character fixes
fixing bugs
Debugging
Reference reduction (going over scripts and removing hard references to make sure that things aren't loaded into memory that doesn't need to be loaded into memory.)
AI work (Mass AI character should be less wobbly in movement and have better directional rotation now.)
Debugging for performance improvement and remaining bugs created after 5.4 upgrade
Learning more about debugging tools for more efficient debugging process and finding sources of issues
Mass AI pathing for citizen NPCs
Procedural sound for plaps and friction
Procedural animation:
implemented fake physics
added extra projection to make the penetration less clunky
tweaks on IKrig
UI:
Binded a lot of callbacks from the manager
fixed the animation loop generator
scene error feedback
Updated the keyboard hints
Sandbox scene:
The animation can be changed at runtime
the location can be updated at runtime
the calculations to validate the location have been optimized.
Sub-Chapter 20 draft 1
Sub-Chapter 20 Review
Marketing Writing
Wrap up T1M intimates recording
Aki moan upload for sandbox
Aoi moan upload for sandbox
researching steam festivals and other aspects of steam!
steam page submitted waiting for steam approval!
organizing steam launch event with Mel
Steam launch merch currently in talks.
Steam launch tease
Upcoming collab
Aoi Character Modeling
Aki Supervision modeling
Remaining characters and variants
Texture edit for Helltaker
Steam Page assets
Character fixing for promo artwork
Planning for in-depth corrective Control Rig fixes
Continue working on fillers of VLT to make it more functional and also better looking
Going to make some modeling update for Core of VLT
Outer ring modeling update
Retopology of some very high modeling stuff that related to some part of fillers modules
Optimization! already reduced our memory footprint by at least 2K
Optimization! Reducing Overall Draw Calls, Reducing Actor Count, Merging Materials into singular base materials / material instances
lighting update (still ongoing, learning how to use the new "EV" light values
yet another sky update (mistakes were made but it looks even better now)
continue fixing issues resulting from the engine update
preparing for steam page release :3
preparing game for the end of the month build update
preparing a secret little mini game release for soonTM
working on a music system with the help of one of our freelancers
continue to update the new game website
many overlaps with Shallteir this week xD
Got some crazy big things brewing, and we can't wait to show you so very, very soon~

