MOMO'S HORNINESS - FULL RELEASE
VIDEO LINK
⚔️ ATTENTION SOLDIERS! ⚔️
THE MOMENT WE’VE ALL BEEN WAITING FOR HAS ARRIVED!
After nearly 10 months of relentless battle (yep, you read that right), the FINAL Dandadan video is complete! Hooray! ??
I’ve been dying to finally share the entire project with you — fully edited, with audio and all. Both parts are fused into a single final cut, just as planned from the start. Even if you’ve already seen Part 1, I highly recommend watching the full thing for maximum spice! ?️
Sure, I had to simplify a few scenes to make the deadline, but I’m honestly very happy with the result.
Drop your thoughts in the comments — your feedback is always the highlight of every release for me, and super instructive too!
BONUS DROP ⬇️
The spiciest gifs from part2, in my humble opinion ? You also can grab all gifs in the post dedicated to GIF Tier soldiers!


Yes, this is the night version. I JUST LOVE IT!
Special thanks to the brave hands that helped me on this project:
VA - Violet Vampire (Momo)
VA - Leo Graystone (Okarun)
VA - Tomoji (Seiko)
SFX/Audio Edit - DrunkenDragonMusic
Cleanup - Yoyi
Cleanup - Bubuto
Cleanup - Jin_lhmt
Cleanup - Lewnoli
Cleanup - Hikarek
Flat colors - Jin_lhmt
Flat colors - Ed Days
Flat colors - Kayoobie
Extra animation - Uzrah
Extra animation - Yumal
Extra FX - BAKAnomnom
Backgrounds - Kam K'emon
?️ Upcoming Post: October 5th — Aira One-Shot Video!

FOR THE BRAVEST OF YOU: ? THE FULL RECAP OF A LONG BATTLE
I don’t even know where to begin, but I want to take a moment to share everything that’s happened during this campaign — because this has been, without doubt, the longest and most intense project since the birth of this Patreon. Almost 10 months of sweat and fire. Nearly 4 months longer than the Nier project, even though both run about the same length.
From the very start of Part 1, I made a clear choice: I wanted to push the quality of my animation closer to professional production. That meant enlarging the team, delegating more, and in theory producing faster and better. But reality was rougher than expected. In truth, the first weeks were hell for me. Managing a team while still carrying the same workload I had before turned out to be double the stress. I thought I was giving myself some relief by bringing in more people — but instead, I found myself under even heavier pressure.
All of Part 1 was built under this crushing pace, with impossible deadlines I had set for myself. I knew I had a hard stop: a one-month trip to Japan, my first real vacation in my life, something that mattered deeply to me. That date forced me to sprint. I somehow made it, finishing literally the day before leaving — but it was brutal, and I could feel it during my first week abroad.
During that break, I made two decisions. The first was to take more personal time, to avoid burning myself out. The second was to launch monthly one-shot videos, so that even while big projects took their time, I could still deliver something finished to you each month. They might sound compatible, but in reality… not so much. The Monster Hunter one-shot seemed to confirm I was on the right track, so I went all in.
When I came back, I dived straight into Part 2 while also creating the first monthly. Tired of managing such a large crew, I reduced the team, knowing it would slow down the big projects — but at least you’d still have steady monthly releases to look forward to. At least, that was the plan.
The truth hit me later: I can’t help but want to give more. I couldn’t keep the monthlies “simple.” Instead of taking a few days, they devoured half the month. Instead of freeing me, they drained me. Eventually, I had to stop them temporarily just to push Part 2 forward. That pause really helped me breathe, but the final battle was still far ahead. And then came September: easily the most exhausting month of my life. Personal problems, hard shots on the last part of the project, and a scouting trip abroad planned on early October, for a possible move, imposing a tight deadline once again… everything piled up at once.
To top it off, I insisted on finishing Aira’s video alongside the end of Dandadan. I succeeded — but at the cost of my health. And that’s when I realized something had to change.
Looking back, I don’t regret any of it — because every decision, even the mistakes, came from the same place: my desire to improve both the quality and the pace of my work. I clearly failed at the second, but I hope the first speaks for itself. ? I’m still learning how to find the right balance, and I know I’ll get there eventually. My only hope is that when I do, you’ll all still be here, standing by my side in the Spicy Army. ?
❤️ THANK YOU, SOLDIERS
We may not be as many as before, but those who remain are the most loyal troops a commander could dream of. For that, I’ll be eternally grateful.
Thank you for your patience, your trust, and your energy. Thank you for keeping this army alive. I love you all ❤️
Dandadan is finished — but the spicy war goes on! Many new licenses are calling, and as always, I’ll let YOU decide which ones take priority in the next battles.
Stay sharp, soldiers, and take care of yourselves.
See you in the comments and on the battlefield that is Discord! ??
