Firebreak Dev Update #5
Happy Holidays from Stone Fox Studios!
This represents my last work week of the year, and with no travel planned around Christmas, should give me a few uninterrupted weeks to get some real work done on the game itself.
That doesn't mean progress hasn't been made since last weekend. We're another 70+ images deeper into content, and significant progress has been made on the main menu and save/load screens.
Story development has brought us nearly to the inflection point of the initial chapter where things start to coalesce and the plot emerges from the shadows. Hopefully before the first day of 2026, Kent and I will be able to view the story so far in the game's presentation layer as it was meant to be seen.
With a healthy amount of dialogue banked to keep Kent's art machine busy, I will turn some dev cycles back into the CS update as well between now and January.
The next few scenes have a Lisa and Bianca focus, and I'm looking forward to making their behavior vary depending on imported variables from Chasing Sunsets.
All in all, while some are settling in for a long winter's nap, Stone Fox's content machine jumps into overdrive.
While we'll be busy, there will not be a dev update or character profile until after Christmas as we give our Community Manager time to relax with family.
Happy holidays from Kentyrr and Stoya! We thank you for supporting us through the year and look forward to delivering on that faith in 2026!
