Morrigan Jiggles

I worked on the hair physics for Morrigan. It mainly took fixing the collision settings, pinning the roots, and editing the stiffness to make decent animation for the hair while retaining the shape.

I also added cloth sim to make jiggle physics for her boobs. This doesn't show up that well in this example, but they are much stronger for more appropriate animations. I'll skip all the technical stuff, but I spent quite a while refining the settings.

Lastly, I added some cloth sim to her top. I felt it definitely made sense for her top to be fairly loose, and the best way to achieve that would be with cloth sim.

In total, I think these settings should really ease the burden in longer animations, like a movie, so that everything doesn't have to be animated manually. In the case of the hair, the results are far better than anything that could be done with a simple mesh.

Animated WIP 




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