Scavengers’ Deep – Map 13
The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated.
But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species.
This is the thirteenth map in the Scavengers’ Deep series – sitting south of Map 5 (and west of the upcoming Map 14). This continues the main complex that spreads along the western side of the mesa that the entire structure has been cut into. As with many areas in the underground structures, the major passages here are 20 feet wide , although this section includes areas with balconies overlooking the main passage, and a pair of walkways that spanned across it (although one is destroyed).
There are some ruins built into the outside of the mesa that are long abandoned and being taken over by the elements. One of these once linked into the internal structures, but that connection was evidently destroyed on purpose in the defense of the Deep during the great war. But while this entrance has been sealed off, a new one has been worn into the stone a bit further south – a sinkhole leads down to a breach in the “tower” wall of the breeding pit.
This map has two areas that climb above or beneath the main structures. Over the main passage on the north side are a pair of chambers reached by spiral stairs from the mezzanines below. The second is the “tower” that makes up the Breeding Pit – a classic piece of architecture that will be immediately recognized by anyone who has explored the ruins of the elven empire. The upper levels of this “tower” are climbed via a ladder from the upper access way, while the deeper levels are linked to the lower access point by a long corkscrew ramp that descends all the way down to the pool of foul goo at the bottom of the pit. The design is repeated in many elven breeding and experimentation facilities, and even a few military outposts in order to produce quick shock troops and lowly servants for the war effort.
I've also included a low-resolution compilation of the thirteen existing maps of the Scavengers’ Deep set. If printed at miniature play scale (where 1 inch equals 5 feet), each of the individual maps making up the Deep would be 8 feet by 8 feet in size making the current set 32 feet x 32 feet in size (once maps 14-15-16 are released to finish this row). Expect more maps of the Scavengers’ Deep over the coming months, probably at a rate of one map per month.
The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively.
https://dysonlogos.blog/2024/11/18/scavengers-deep-map-13/
