Triss Lookdev
Hi everyone!
I worked on Triss to bring her to a level of quality I am happy about, and I think we're getting closer and closer.
I spent a long time on the hair -- well, I spent literally months dying to understand the basics of it, but now I believe I understand -- and I believe it is the key point in bringing her to VFX quality.
Hair is simulation-ready, and most importantly I am now able to give her any kind of hairstyles. This means her hair can get messed up as an animation progresses, and she can also have long untied hair, etc. I will definitely be experimenting with this.
Once I am comfortable with these new things, I will work on Yennefer, Ciri and other characters as I need them. All my works should now feature characters with good hair! (except the one or two next animations)
Stay tuned! :)

