Blender 'Eevee' Test - Hatsune Miku

Hey folks! Lately I've felt like stretching out a bit, so I've been toying with the newer versions of Blender, and their new(ish) renderer "Eevee". It's quite the change in style, but I think it has some promise for certain characters, and allows me to utilize Blender's newer tool sets and features. Since the version I'm using is more than half a decade old now. I plan on slowly improving and tweaking this through the weeks. If/When I feel its suitable for prime time I'll use it concurrently with my current render style. Depending on the animation and or the characters. I feel some characters (IE Nagatoro) will look too uncanny in such a style. Some benefits to this style include: *4k Renders/Videos *Superior jizz and liquid effects (Some nice physics features too I want to toy with) *More dynamic lighting and shadows *VR/360 Video capability * (not officially supported, but possible via certain plugins. I've done some preliminary testing and its possible, need to test further for quality etc) *Shiny! Please let me know what you think! (Also, I am aware that there are various toon shaders but honestly I wanted to try a change of style to see how it goes! )










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