Anduo Report May 31st, 2024

Welcum to our first Neon Nights report! Let’s get to our lewduty.


Sempiturnon:

 Hello dear gamers, as I write this report I wanted to start out this first Neon Nights report with an addendum of - these are the very first materials from when we started making Neon Nights, and in the next reports you will see more of the other materials up until today's development.


We sincerely hope you enjoy tagging along on our development journey!

-Sempi c:



Rated:

 Rated initially made the first prototype for Zoey which would be this dark-haired girl with two different eye colours.


Here is the more pixelated version of the overworld character sprite:


Then we opted for a more smoother one instead:


This was the very first sketch of Zoey, as the team was brainstorming on how she could look like:

Adding a bit more dynamic pose, so she really showcases herself in the best way possible:

Hands out!

Zoey's casual outfit:



Lenchi:

Lenchi's first sketch! Also played around with colours and highlights, just to get an idea of how to approach it. Clothes were not coloured yet.


Then we thought on how the design on Zoey hair colour and fringe wise it was a bit too close to Jenna's, so we opted for a bit differently styled hair as well as hair colour. 




JustNox:

Here's what we have: 

1. A basic set for roads - some variations on length (1x and 2x) and damage, separate walkways, 4x crossroads. 3x and turns are on priority for later; 


2. A basic set for roadsides. I decided to do some separate 1x bricks first (its probably easier to pack multiples of them into prefabs in Unity itself); some basic transition and 1 damage variant; and basic turns. Will be expanded as long as we understand that they stack well with roads and buildings) Also this will probably add a tileable bricked ground for inner yards on Monday; 


3. A base for building - for now 1 type for low, middle and top segments, some variations of damage for tiles (all based on the left building on concept). Notice that with buildings we also have little tiles that are supposed to go behind the main tiles - will do an explanation on that on Monday; 


4. Base decorations for buildings: 2 types of windows (basically got an constructor for them, so it will be easy to do more variations if needed), door (just 1 variation for now - open and closed), wall wires decoration. 


Here was also the first mockup of the scene you saw in our teaser trailer:


Desva:

 Desva started working on Third Crisis: Neon Nights already last year! Back then it was still contemplated to be called TC:R - Third Crisis Resistance. With the idea revolving around Lady, Altin, Sophie and Arnold. The story was more inspired by Star Wars: Rogue One.


 Later on, as the development was shaping up it shifted towards there being an entirely new cast instead of recurring roles. There would still be references or small cameos but not the main focal point.


So one of the first directions Desva wrote to JustNox that this should be the point of interest and we can also make it bigger with more buildings both on the left and to the right side for the first city.


A vague idea for the rest of the surrounding area.



Bear:

 Bear tried putting our new heroine next to Jenna to get a feel for her:


Here Bear did a little draft on how some rooms would look in one of the first buildings:

Then it was made in RPG Maker to make an example of:


And this is how the rooms look currently! :



Thank you for your lewd allegiance - we look forward to seeing you next time!




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