Selvaria Blender p2

12/20/22: Blender finish part 2
Going pretty damn well if I can get this done tonight!



12/19/22: Finishing Selvaria Blender stuff
Once the extra Blender stuff is done, then it's mostly effects and camera stuff in UE5!



12/13/22: 2Export 2Unreal
Well tank treads are an absolute bitch in Blender. So i'm picking up where I dropped off yesterday on exporting tanks to Unreal. The idea now is to take the track I animated and apply them in UE5 to each tank then animate using Unreal's sequencer.



12/12/22: Selvaria Exporting to Unreal
Today I'm exporting the animation to Unreal but also learning how to solve rotating the tank tracks. I think I figured out following an object along a path with array modifiers in Blender and just need to re-set up the tank treads for that after testing if it will even work right when exporting to UE5.




12/9/22: More Sel animating
Goal today is to finish off animating the main movement.



12/6/22: Back to Selvaria Animating
Yo, I sprained my right hand but this new ergonomic mouse makes it 100% still usable for work, let's goooo!
But also this time, I want to finish the short video earlier in the month then focus on maybe Makoto or something afterwards.



11/30/22: Finishing Ann Render Sequence
I know I didn't stream yesterday, but I got so much done that now it's mostly getting the poses rendered into UE5! But we can totally blame Need for Speed Unbound coming out for yesterday.


11/28/22: Ann Render Sequence Start
Sometimes you gotta stop thinking about how long something might take and planning it all out and just go forward one step at a time. Because going somewhere slowly is faster than going nowhere, but thinking about the whole trip.


11/22/22: Finally my internet returns and I can get going further on the Selvaria project. Lots mapped out in my head!



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