0.86.3 small bugfix/optimization update!

This is a small bugfix/optimization update. I found out a callback I used to detect when memory doesn't work on windows and linux, so I wrote some custom code to detect that instead. If you were running a bunch of mods or/and have a device with not a lot of ram this update should help make game run better. It also fixes a bunch of bugs and adds some features to use by modders.

Download it here.

As always thanks for your support!

Edit: Updated link to 0.86.3 

0.86.3 changelog:

Small:

  • Made game limit fps to 30 when minimised/unfocused.
  • Added a check to warn players when game cannot save files internally

Bugfixes:

  • Fixed a bug that caused some of the contracts to be impossible to finish.
  • Fixed a bug that let you move panties with pants on in cowgirl scene.
  • Fixed a bug that caused mc to get stuck when manualy thrusting in cowgirl scene.
  • Fixed a bug that caused heart eyes to switch on and off in cowgirl scene.

Modding:

  • Changed automatically generated mod to name second variable "itemid" instead of "item"
  • Made automatically generated mods use a lua "do end" scope instead of awkwardly setting variables to nil
  • You can now use "ItemPrefabManager.GetItemById()" to access items already in the game to for example copy them and use them in the mods.

0.86.2 changelog:

  • When removing items during scenes you can now choose what to remove. This fixes the issue where modded hair had to be removed before any clothing.
  • Fixed a black screen when starting the game on android

0.86.1 changelog:

Small:

  • Game will now try to free up memory if available memory gets low. Previously it relied on unity's lowMemory callback which sucks and doesn't work on windows and linux.
  • Fixed a bug that caused game to not launch if you changed a volume on a device running in a locale where floating point numbers use a different format than a dot as a separator between whole and fractional part of the number.
  • Couple new tshirts
  • Made plain clothes a bit more likely to appear in shops
  • Fixed a bug where second karaoke event in translations would have a wrong dialogue
  • Fixed a bunch of other issues with translations

Modding:

  • You can now access a lot of game's resources using the "R" variable (R stands for resources). Right now it's not that useful, but will be in the future. For example:
  • R.Sound - All sound effects used in game
    R.Music - All music used in game
  • Added methods to ItemPrefab:
  • SetRainbowShader() - Makes item use rainbow shader like in rainbow hair
  • SetMovingTextureShader(IReference<Texture2D> textureReference = null) - Makes item use moving texture shader(By default uses galaxy texture like in galaxy hair, but any texture can be assigned)
  • ModUtlities.GetAsSprite() is now obsolote and internally calls new method ModUtilities.GetSpriteReference() also changed the TextureOverriderManager to use references to resources instead of resources to maintain backwards compatibility
  • Added ModUtilities.GetTextureReference(Guid modGuid, string path), which returns a reference to a texture that can be used for example in SetMovingTextureShader
  • In advanced mod creator:
  • Added a way to merge packed texture containers
  • Added a way to split off packed texture to a new packed texture container
  • Fixed a bug where merging a layer in packed texture container would delete packed textures with different target



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