Progress update January
(download link at the bottom)
I have been doing test renders for the liquid simulation in the final scene. There is still some tuning left, but after some tuning with the new LiquiGen software, I no longer have to wait days just to get a usable sim at this scale and lets me tweak some things way faster.
Alongside that, I have been polishing older scenes across the project and adding hair dynamics to Mamagens custom hair. I have also been revisiting the VA scripts again and tweaking lines that did not flow as well as I wanted.
More recently, here is another wip from the final scene with updated liquid sims. I ran into some texture flickering issues, which caused a few rerenders and edits before I was happy enough to share it.
For now the final scene is currently rendered without proper shadows, so it might look a bit flat here and there.
I was also not satisfied with how the liquid material looked in the earlier climax scene, so I reworked that too. The liquid now renders in its own separate ray traced pass that I composite over the main render. It adds about 10 seconds per frame, but the visual quality is much better and I am finally happy with how it looks.
I also reworked some of the butt and breast physics. Faces may still look a bit static in this section and will get more attention later.
One ongoing headache is Blender crashing when there is a very large amount of liquid involved. A few overnight renders died halfway through, so I woke up more than once to almost no progress the next day.
Sorry again for the quieter stretch with updates. Even when things are less visible, I am working on many parts of the project at the same time inbetween my regular work.
Thanks as always for the patience and support <3
Download here:
https://mega.nz/folder/V1FhhQAC#RhqvjOG7RwvICE2VgL4ZvQ
