新アクション&新システム/New Actions & Systems

新アクション「時雨」 ジャンプ攻撃中↓Aで一瞬で地上に着地する技。空中コンボから地上コンボに切り替える時に便利。某DMCバージルのトリックダウンのような技。着地まで無敵なので咄嗟の回避にも使える。 少し難しいが使いこなせば天地を自在に切り替えながら攻撃が繰り出せるぞ! あと闇技を連続で出すと上昇する「技レベル」が分かりにくかったのでちゃんと表示される様にしました。 技レベルはスナッチと空中攻撃ではリセットされないので闇技→スナッチ→空中コンボで技レベルを維持しつつコンボを延ばし、時雨で再び闇技につなげ直すと強力です あまり操作に制限はしたくないですが闇技を同じ闇技でキャンセル出来ない仕様にしました。今までもしてるつもりだったのですが不完全で、特定のタイミングで出来てしまいました。 キャンセル出来ない理由はひたすら同じ技連発は見た目が不自然なのと、いろんな技を使う必要性が薄くなってしまう為です。違う技を挟めば再びキャンセル可能です。 新システム「オーバーヒート」 ボタン押したのにリソース足りなくて技出ないの気持ちよくないな~と思ったので、GP足りなくてもGP技が出せるようにしました。 ただしGPが0以下になると「オーバーヒート」になり一定時間GP技が出せなくなります。前借りしたGPが多いい程ヒートタイムは長くなります。 バトル中に残量なんていちいち見てられないので、いける状態の時は全技出せて、無理な時は全部無理な方が直感的でしょう。 強攻撃、スナッチ以外のアクションはヒート中でも出せます。 オーバーヒートはかなり危険ですが、パリィかジャストステップが成功すると即解除されるので思い切ってガンガン攻めましょう! ゲームシステムについて投稿する度に「なんか面倒そう、いらねー」と思われそうでちょっと怖いですが、今作は難易度は低いですし複雑な操作も必要ありません。 上記のシステムもより自由に直感的にキャラを動かせるようにと考えたものです。攻略に必ずしも必要なものではありません。 難易度をイージーにすれば弱攻撃連打しつつゲージが溜まれば必殺技でなんとかなると思うので、そこはあまり心配しないでください。 攻略の楽しさはいろんなゲームにありますが、キャラを動かす楽しさはアクションゲームならではです。紅狼とあなたの冒険が楽しくなるように制作がんばります! New action "Shigure A move that lands on the ground in an instant by pressing ↓A during a jump attack. Useful when switching from an aerial combo to a ground combo. This is a move similar to DMC Virgil's trick down. It is invincible until it lands, so it can be used to evade on the spur of the moment. It's a little difficult to master, but if you do, you can switch between the heavens and the earth at will while executing an attack! Also, the "technique level," which increases when you perform a series of dark moves, was difficult to understand, so we made sure it is displayed properly. The technique level is not reset by snatches and aerial attacks, so you can maintain the technique level and extend the combo by performing a Dark Technique → Snatch → Aerial Combo, and then connect it back to the Dark Technique with Shigure. I don't want to limit the controls too much, but I made it so that you can't cancel a Dark Technique with the same Dark Technique. I had intended to do this in the past, but it was incomplete and could be done at certain times. The reason for not being able to cancel is that it looks unnatural to just keep firing the same move over and over, and it also reduces the need to use a variety of different moves. It is possible to cancel again by inserting a different move. New "overheat" system We felt that it is not nice to press a button and not be able to perform a move due to lack of resources, so we made it possible to perform a GP move even if there is not enough GP. However, if the GP goes below 0, the GP will "overheat" and you will not be able to perform GP moves for a certain period of time. The more GP you borrow, the longer the heat time will be. Since there is no time to check the remaining GP during battle, it is more intuitive to be able to perform all moves when you can, and all moves when you can't. You can perform actions during heat except for strong attacks and snatches. Overheating is quite dangerous, but a successful parry or just step will immediately cancel it, so go for it! Every time I post about the game system, I am afraid that people will think it is too much trouble and that they don't need it, but the difficulty level is low and there is no need for complicated operations. The above system was also designed to allow you to move your character more freely and intuitively. It is not necessarily necessary for the strategy. If you set the difficulty level to easy, you will be able to manage by hitting a series of weak attacks and using special moves when the gauge builds up, so don't worry too much about that. The enjoyment of attacking is found in many games, but the enjoyment of moving the character is unique to action games. We will do our best to make your adventures with Red Wolf fun! Translated with www.DeepL.com/Translator (free version)




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