Nora WIP (Game Asset Set 4)

Nice to do something based on a poll again. Excited to work on the other 2 as well!

Will be adding some customization and the usual body sliders ;)

For the nerds:
For the first model back, went maybe a little extra on this one XD Was keen to try out some new tech ideas. Got some pretty dynamic movement going on for mocap. Rigging variations can up the complexity in multiple directions. Kinda like a whaca-mole that increases in 2 dimensions. So pretty happy with some of the problem solving on the model!

Oh! also testing out an idea for physics variation switching! So can switch from light, to heavy physics etc. Previously I was switching out the deformer set, which can quite quickly cause alignment issues within the transitions. Thanks to blendshapes and extended interp I'm testing out a new method on this model that's way cleaner (and hopefully more efficient). Will make a post about it's when done!





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