Morder Shop VRChat Floating Point Precision Checker

?️ VRChat Floating Point Precision Checker

Keep your VRChat worlds stable, smooth, and precision-safe.
This lightweight Unity Editor tool scans your scene for objects placed too far from world origin — a major cause of floating point precision issues in VRChat.

? When Does Jitter Start?

Typically:

  • Below 1,000 units from the origin is safe.
  • 1,000–5,000 units may show slight jitter in high-precision actions (e.g. physics, small motions).
  • 10,000+ units shows clear camera shaking and object jittering.

? Features

Scan for Distant Objects
Quickly identify scene objects that exceed safe distance limits from (0, 0, 0) — the world origin.

? Color-Coded Gizmos
Visualize object safety zones directly in the Scene view:

  • ? Safe: Under 1,000 units
  • ? Warning: Between 1,000–5,000 units
  • ? Dangerous: Beyond 5,000 units

? Auto-Fix with One Click
Automatically move dangerously distant objects closer to origin while preserving layout integrity.

? Live Feedback
Instant visual feedback using Unity Gizmos to help maintain optimal object placement during world building.

? Why It Matters

In VRChat and other Unity-based VR experiences, objects far from the origin can cause:

  • Glitchy or vibrating avatars
  • Physics inaccuracies
  • Poor visual fidelity
  • Audio desync and teleport issues

This tool ensures a precision-safe foundation for immersive, professional-quality VR worlds.

? Requirements

  • Unity Editor (compatible with versions 2019+)
  • VRChat SDK (optional but recommended for world creators)

? How to Use

  1. Import the tool into your Unity project.
  2. Open via VRChat Tools > Floating Point Precision Checker.
  3. Hit Scan Scene to find unsafe objects.
  4. Click Auto-Fix to realign them toward the origin.
  5. Monitor real-time status with visual gizmos.






really don't need TOS for this it's free to use on anything




Info

?️ VRChat Floating Point Precision Checker

Keep your VRChat worlds stable, smooth, and precision-safe.
This lightweight Unity Editor tool scans your scene for objects placed too far from world origin — a major cause of floating point precision issues in VRChat.

? When Does Jitter Start?

Typically:

  • Below 1,000 units from the origin is safe.

  • 1,000–5,000 units may show slight jitter in high-precision actions (e.g. physics, small motions).

  • 10,000+ units shows clear camera shaking and object jittering.

? Features

Scan for Distant Objects
Quickly identify scene objects that exceed safe distance limits from (0, 0, 0) — the world origin.

? Color-Coded Gizmos
Visualize object safety zones directly in the Scene view:

  • ? Safe: Under 1,000 units

  • ? Warning: Between 1,000–5,000 units

  • ? Dangerous: Beyond 5,000 units

? Auto-Fix with One Click
Automatically move dangerously distant objects closer to origin while preserving layout integrity.

? Live Feedback
Instant visual feedback using Unity Gizmos to help maintain optimal object placement during world building.

? Why It Matters

In VRChat and other Unity-based VR experiences, objects far from the origin can cause:

  • Glitchy or vibrating avatars

  • Physics inaccuracies

  • Poor visual fidelity

  • Audio desync and teleport issues

This tool ensures a precision-safe foundation for immersive, professional-quality VR worlds.

? Requirements

  • Unity Editor (compatible with versions 2019+)

  • VRChat SDK (optional but recommended for world creators)

? How to Use

  1. Import the tool into your Unity project.

  2. Open via VRChat Tools > Floating Point Precision Checker.

  3. Hit Scan Scene to find unsafe objects.

  4. Click Auto-Fix to realign them toward the origin.

  5. Monitor real-time status with visual gizmos.

really don't need TOS for this it's free to use on anything

Download

✅ FloatingPointPrecisionChecker V1 Features Include:

  • ✅ Scans all active scene objects and checks their distance from the world origin.

  • ✅ Highlights distant objects in red in the Scene view.

  • ✅ Draws a Gizmo sphere around the origin at the user-defined warning distance.


✅ FloatingPointPrecisionChecker V2 Features Include:

enhanced Unity package is ready with:

  • ✅ Scans all active scene objects and checks their distance from the world origin.

  • ✅ Highlights distant objects in red in the Scene view.

  • ✅ Draws a Gizmo sphere around the origin at the user-defined warning distance.

  • ✅ Auto-Fix: Moves far objects closer to origin.

  • ✅ Multiple thresholds: Green (<1,000), Yellow (1,000–5,000), Red (>5,000) gizmos.







AD
x
AD
x

相關作品