Muscle Fantasy update

Back to this project as well!  

BUT we need to talk about it. Let's not sugar the things too much. This project isnt getting much attention like Mass Attraction. Mostly its because of the original characters and story and the complexity of the gameplay. I know most of you guys aren't gamers and I kinda did let my nerdiness take control and add too many non-naughty things. The solution? Simplify things and add more muscles and sex.

And other subject is about the length of the project. HTML5 canvas isn't really the right platform for such large game. As I add graphics(the main aspect of this project), the file gets heavier, consuming more memory and since its browser based, longer loading times, slow-downs, etc. Shrink the graphics or reduce quality isn't a good option, I already made them pretty small and compact, the problem is the QUANTITY. Solution? Cut content.

As you can see the problem is the scope. Too many things on it and the wrong development tool. Solution? I need to redesign things to fit in smaller universe and try to mantain the same critical content. Cut things like victory scenes. And rooms graphics.

What is essential to the game? What cannot be removed? I suggest this features:

-enemies being used as playable characters( a smart way to expand content)

-Muscle out scenes(FMG)

-Defeat scenes(the enemies clothes being destroyed)

-the punishment/comfort scenes for the bosses

What do you think? What do you think its essential, crucial to the game experience? What you didn't like at all?

Here is the last working version if you forgot:

http://reddypics.com/musclefantasyPC/

OR

http://reddypics.com/musclefantasyMOB/




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