Soundize 01-26 (alpha access)
Thanks to all the supporters, and happy new year!
Video: https://youtu.be/PyLkD_EBPx8
Added bird sounds throughout San Andreas: 32 birds; 326 sounds; 21050 triggers (not counting procedural ones). The sounds are individual, and all are 3D directional, pre-defined in the game's vegetation, varying by location and time. Each bird has groups of different calls/sings, which have groups of variations of which one, and slight pitch randomization. Includes owls and nocturnal birds.
Added cricket sounds: works exactly like the bird sounds. Each unique cricket chirp is a sound that plays randomly, also pre-defined in vegetation, such as bushes, and over 600 manual placements across the map. The nighttime result is very natural and immersive.
The bird and cricket sounds, and future animal sounds, have their density and volume adjustable in the .ini file - if you think it have too many or too few, you can adjust them, especially if you use mods that add more vegetation.
For this, the "PeriodicPoint" sound type was added, similar to the "PeriodicArea" used for seagulls in the previous version, along with the optional "RandomSelector" parameter.
The pitch of the wind sounds was adjusted, as they were a little too high-pitched.
Download version 01-26. For beta supporters on 01.02.26 (DD.MM.YY) and 01.03.26 for the public. Possible bug fixes will be updated in the same download link.
Sharing is prohibited until specific dates.
