Creator Workshop 02

You can find the link to the Creator Workshop document in your Membership Page.

On top of a few new stuff this month, I wanted to go over some of the things I probably been using in our Scene data that I had to either learn through trial by fire, or put together pieces of info from the good folks over on Discord. Things which I realised I should've talked about too the previous Creator log.

As always: some or if not all of these things you may already know but I still hope it helps someone.

These are: how I've been using Node Constraints, and animating with them; editing textures to target problem areas, and; using Dynamic Bone Colliders with Node Constraints. Bone transformation and animating with them. Plus other new things.

List of Content:

  1. Node Constraints, and using them in Animations
  2. Animating with Bones for 'better body reactions'
  3. Dynamic Bone Colliders
  4. Editing Textures to remove problem areas/clothes.
  5. Liquids, X-Ray Shader, Glitch Shader
  6. Portals and Green Screen (from animation #28)

Due to a big issue with my previous Patreon workshop post, I have moved all Creator Workshop content over to Google Docs.

Due to a big issue with my previous Patreon workshop post, I have moved all Creator Workshop content over to Google Docs. You can find the link to the Creator Workshop document in your Membership Page.



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