Long Braid model
Now added to the archive.
If it's heavy on your end use simplify or reduce the number of viewport hair childs in the properties. C'mon in the end it's just 3 hairs, you can run it :3
also, hair is controlled by a latice that follows a curve so you cna pose it super easily. but if you really want the top notch version you can always give that latice a mesh deform modifier an reference that to a dummy mesh with cloth physics for the best results
