[0.6] Progress Update

Hey hey!

Day four of this episode is almost over! The writing, rendering and animations are done, I still have to integrate these images/animations into the code and also add sound effects and music, as well as checking that everything works as planned.

This fourth day includes 527 images and 30 animations!

For those following the sharing route, the day will start with an escort contract that will last until the morning when Emilie's endurance will be put to the test.
During the day, you'll do a photoshoot with two of us secondary characters with a special relationship. You've already had a glimpse of their faces in the very first days of the game, although their design has evolved slightly since then. The shoot can end with an h-scene if you wish, and with different outcomes depending on your choices, which could even allow you to add these ladies to your harem at the end of the game...
Finally, you'll receive a visit from Natacha at the end of the afternoon, following on from the events of the convention the day before. Several different scenarios can take place here, including an h-scene with her and Emilie. You can also unlock a secret ending, but this requires you to have made a few specific choices. Here's a hint: it involves not being attached to Emilie... 

Also, it's quite possible that I'll change my setup in the next few weeks. My current PC is starting to show signs of weakness after 8 years of loyal service without replacing a single component. For the most curious among you, the machine I'm currently using to develop AlwaysFan is equipped with an i5-6600k (slightly overclocked) and a 970 gtx and 16GB of ram (there were 8GB at the start of the project, which I had to increase straight away because it was simply impossible to do big scenes with several characters in HS2 with so little ram, and even now with 16GB, I got some crashes due to overloaded memory on certain greedy scenes). I don't yet know when will happen this setup change (I need to compare prices and think about my needs for the project.), but I'm bound to lose one or two days' work as a result, which I hope to regain later with better rendering speed and fewer lags/crashes in scenes with many characters. So a good part of the money raised since the beginning of this page will go there and be useful for the project.

As always, I wish you a great weekend and hope to see you soon!



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