New lighting system and skin shaders

The new lighting system, besides having better performance, also gives a better feeling on stage, and helps a little with the lighting of the characters, it also changes when you are in a scene for greater precision on the skin.


Meanwhile, the new skin shader, in addition to having subsurface scattering (transmitting light through the skin), is designed to implement a sweat system as well as pressure points when touched with the hands.

There are still a few tweaks to the colors, but I think it's much better. What do you think?


If you're not on Discord, here are the improvements that have been made since 3.1 until now, which will be included in 3.2:

  • 2-second cooldown for keyhole spy mode

  • Fixed the bug where you could spy from inside the room

  • Improvements to penetrable position

  • Fixed double-sided hair

  • Multiple improvements to the lighting system, with different modes for exploration and scenes

  • Face reaction while being touched

  • Fixed a bug where NPCs could see other NPCs on different floors

  • Fixed breast repositioning after touching them

  • Fixed issue where Katherine’s breasts could not be grabbed or manipulated

  • Increased maximum speed of automatic mode

  • Completely reworked scanner system used by NPCs to detect you and others. It now works flawlessly, is more efficient, and verifies if they can actually see what you're doing clearly depending on the distance

  • New skin shader for NPCs (supports pressure points, subsurface scattering, and sweat effect)

  • New breast jiggle system






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