Development Update: Getting Closer to the Final Version
Hi everyone, I hope you’re doing well!! I want to apologize for being a bit absent lately. Even if it may not seem like it, I haven’t stopped working on the project; in fact, I’ve been putting a lot of effort into finishing it as soon as possible. During this time, I’ve made significant progress and also added features that weren’t originally planned, such as the X-Ray system and more animations than I initially expected. The past few days took longer than anticipated because I had to completely rebuild the Time-Stop system to make it more efficient. Previously, when entering this mode, the game had to load all animations, which made access slower as more content was added. After restructuring it, Time-Stop now activates much faster and with significantly lower resource usage. It was a time-consuming change, but I’m confident it will be noticeable and appreciated once you have access to the final game. I just wanted to make this short post to confirm that I’m still alive and working consistently (and no, I’m not dead, in case anyone was wondering ?). I’ll be sharing new updates about the final game very soon, and I truly appreciate your patience. Thank you from the bottom of my heart for all the support you give to this project. I also want to let you know that I’ve opened two new subscription tiers: Developer Supporter and Visionary Partner, which help me immensely by allowing me to dedicate even more time and focus to this development. Special thanks to Jasmin Vehab and LEXICO, subscribers to the Developer Supporter tier, and to Oxiel Franco, a subscriber to the Visionary Partner tier. Your support is truly invaluable.
