My First Stable Diffusion Futanari Piece.

We won't talk about the time it took to get the hands right. Would have been easy if the image was based on a specific pose from another image or DAZ model put it wasn't. Still, this was a very rewarding experience and something I can cook up while DAZ is spitting up renders so you'll see a blend of the A111 and the 3DX in the future. Of course, it will be really cool to merge the 2 with precise animations and poses combined with infinite textures and variations. I do like where this was going.   

       Sad to be losing a couple of you. Sorry to have focused so much on one scene this month, but it's a hell of a scene. I have much bigger plans than the content I've created so far, so do check back from time to time on my Twitter or at feetandfuta.com to see some of what I'm up to. I will be doing animations this year. It won't be that steep of a learning curve as I've done them before. Just have to unlock some of the special effects behind sex animations "jiggling etc" and I've been given some cues on how that all works (spline IK). 

      I'm going to have another set of renders up later tonight then prep a new model and set up another round of scenes for rendering overnight. I'll have that character up here tomorrow. She'll be familiar to some of you. Looking to close out the month with something different. 

     The rest of tomorrow will be spent setting up the last of the rerenders for Suck Session. I'll have those running during the work week and I'll be able to finally get the entire project into post production. I've been able to massively improve the lighting in the dream sequence, and Visola's unit has been reshaded to match her skin tone. Looking to complete the project in August, which will be wonderful as it will free up so much time to expand my skill sets and take on other projects. 





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